Understanding player threat responses in FPS games
Conroy, David, Wyeth, Peta, & Johnson, Daniel M. (2013) Understanding player threat responses in FPS games. In Proceedings of the 9th Australasian Conference on Interactive Entertainment Matters of Life and Death - IE '13, Association for Computing Machinery, RMIT, Melbourne, VIC, pp. 1-3.
This paper describes the results of a study designed to understand the components contributing to a participant's assessment of threatening situations in a competitive First Person Shooter (FPS) game Quake III: Arena. The analysis process described compares theoretical, questionnaire based data with that of actual game play footage and identifies how skill and experience can affect a player's ability to accurately assess threat. This research also identifies relationships between variables contributing to a participant's threat assessment process which are not usually acknowledged in game AI design. A suggestion for integrating player-like threat based decision making processes is proposed.
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|Item Type:||Conference Paper|
|Divisions:||Current > QUT Faculties and Divisions > Science & Engineering Faculty|
|Copyright Owner:||Copyright 2013 [please consult the author]|
|Deposited On:||28 Nov 2013 23:45|
|Last Modified:||02 Dec 2013 20:32|
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