The ZomPoc Project. A Large Scale Public ARG Event

Polson, Debra The ZomPoc Project. A Large Scale Public ARG Event. [Other]

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Image credit: Deb Polson

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An experiment in large scale, live, game design and public performance, bringing together participants from across the creative arts to design, deliver and document a project that was both a cooperative learning experience and an experimental public performance.

The four month project, funded by the Edge Digital Centre, culminated into a 24 hour ARG event involving over 100 participants in December 2012. Using the premise of a viral outbreak, young enthusiasts auditioned for the roles of Survivor, Zombie, Medic and Military. The main objective was for the Survivors to complete a series of challenges over 24 hours, while the other characters fulfilled their opposing objectives of interference and sabotage supported by both scripted and free-form scenarios staged in constructed scenes throughout the venues. The event was set in the State Library of Queensland and the Edge Digital Centre who granted the project full access, night and day to all areas including public, office and underground areas. These venues were transformed into cinematic settings full of interactive props and various audio-visual effects.

The ZomPoc Project was an innovative experiment in writing and directing a large scale, live, public performance, bringing together participants from across the creative industries. In order to design such an event a number of innovative resources were developed exploiting techniques of game design, theatre, film, television and tangible media production. A series of workshops invited local artists, scientists, technicians and engineers to find new ways of collaborating to create networked artifacts, experimental digital works, robotic props, modular set designs, sound effects and unique costuming guided by an innovative multi-platform script developed by Deb Polson. The result of this collaboration was the creation of innovative game and set props, both atmospheric and interactive. Such works animated the space, presented story clues and facilitated interactions between strangers who found themselves sharing a unique experience in unexpected places.

Impact and interest:

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119 since deposited on 01 Dec 2013
8 in the past twelve months

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ID Code: 64926
Item Type: Creative Work (Other)
Refereed: No
Other Contributors:
Role Contributors
  • Daniel Flood
  • Cassandra Selin
  • Luke Atherton
Funders: The Edge Digital Centre, The State Library of Queensland
Location: From date: To date:
The Edge Digital Centre 2012-09-01 2012-12-20
The State Library of Queensland 2012-09-01 2012-12-20
Keywords: Alternate Reality Game, Transmedia, Multi-Platform Event, Interaction Design, Experimental Performance, Game Design, Participatory Design
Subjects: Australian and New Zealand Standard Research Classification > BUILT ENVIRONMENT AND DESIGN (120000) > DESIGN PRACTICE AND MANAGEMENT (120300) > Digital and Interaction Design (120304)
Australian and New Zealand Standard Research Classification > STUDIES IN CREATIVE ARTS AND WRITING (190000) > FILM TELEVISION AND DIGITAL MEDIA (190200) > Interactive Media (190205)
Divisions: Current > Schools > School of Design
Current > QUT Faculties and Divisions > Creative Industries Faculty
Copyright Owner: Copyright 2012 Please consult the author
Deposited On: 01 Dec 2013 22:50
Last Modified: 02 Dec 2013 00:18

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