Computer Games With Intelligence
Johnson, Daniel M. & Wiles, Janet (2001) Computer Games With Intelligence. Australian Journal of Intelligent Information Processing Systems, 7, pp. 61-68.
Abstract—Artificial Intelligence (AI) is playing an increasingly important role in the success or failure of computer games and the quality and complexity of the AI techniques employed in games is steadily increasing. The paper explores the use of AI in games focusing on difficulties faced by game developers and techniques that have proven useful. Particular attention is given to a recently released popular game that makes extensive use of AI. The paper highlights the potential benefits of collaboration between academic AI researchers and the games industry and specific focuses for potential collaboration are suggested.
Impact and interest:
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|Item Type:||Journal Article|
|Additional Information:||Access to the author-version is currently restricted pending permission from the publisher. For more information, please refer to the journal’s website (see hypertext link) or contact the author: firstname.lastname@example.org|
|Subjects:||Australian and New Zealand Standard Research Classification > INFORMATION AND COMPUTING SCIENCES (080000) > ARTIFICIAL INTELLIGENCE AND IMAGE PROCESSING (080100) > Neural Evolutionary and Fuzzy Computation (080108)
Australian and New Zealand Standard Research Classification > INFORMATION AND COMPUTING SCIENCES (080000) > ARTIFICIAL INTELLIGENCE AND IMAGE PROCESSING (080100) > Artificial Intelligence and Image Processing not elsewhere classified (080199)
|Divisions:||Past > QUT Faculties & Divisions > Faculty of Science and Technology|
|Deposited On:||27 Mar 2007|
|Last Modified:||10 Aug 2011 18:19|
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