QUT ePrints

Effective affective user interface design in games

Johnson, Daniel M. & Wiles, Janet (2003) Effective affective user interface design in games. Ergonomics, 46(13-14), pp. 1332-1345.

View at publisher

Abstract

It is proposed that games, which are designed to generate positive affect, are most successful when they facilitate flow (Csikszentmihalyi 1992). Flow is a state of concentration, deep enjoyment, and total absorption in an activity. The study of games, and a resulting understanding of flow in games can inform the design of nonleisure software for positive affect. The paper considers the ways in which computer games contravene Nielsen’s guidelines for heuristic evaluation (Nielsen and Molich 1990) and how these contraventions impact on flow. The paper also explores the implications for research that stem from the differences between games played on a personal computer and games played on a dedicated console. This research takes important initial steps towards defining how flow in computer games can inform affective design.

Impact and interest:

54 citations in Scopus
Search Google Scholar™
29 citations in Web of Science®

Citation countsare sourced monthly from Scopus and Web of Science® citation databases.

These databases contain citations from different subsets of available publications and different time periods and thus the citation count from each is usually different. Some works are not in either database and no count is displayed. Scopus includes citations from articles published in 1996 onwards, and Web of Science® generally from 1980 onwards.

Citations counts from the Google Scholar™ indexing service can be viewed at the linked Google Scholar™ search.

Full-text downloads:

1,394 since deposited on 21 Mar 2007
463 in the past twelve months

Full-text downloadsdisplays the total number of times this work’s files (e.g., a PDF) have been downloaded from QUT ePrints as well as the number of downloads in the previous 365 days. The count includes downloads for all files if a work has more than one.

ID Code: 6693
Item Type: Journal Article
Keywords: Games, Flow, Affect, User-interface design
DOI: 10.1080/00140130310001610865
ISSN: 1366-5847
Subjects: Australian and New Zealand Standard Research Classification > INFORMATION AND COMPUTING SCIENCES (080000) > INFORMATION SYSTEMS (080600) > Computer-Human Interaction (080602)
Australian and New Zealand Standard Research Classification > BUILT ENVIRONMENT AND DESIGN (120000) > DESIGN PRACTICE AND MANAGEMENT (120300)
Divisions: Current > QUT Faculties and Divisions > Creative Industries Faculty
Past > QUT Faculties & Divisions > Faculty of Science and Technology
Copyright Owner: Copyright 2003 Taylor and Francis
Copyright Statement: Copyright 2003 Taylor and Francis: First published in Ergonomics 46(13/14):pp. 1332-1345.
Deposited On: 21 Mar 2007
Last Modified: 29 Feb 2012 23:28

Export: EndNote | Dublin Core | BibTeX

Repository Staff Only: item control page