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Player-Centred Game Environments: Assessing Player Opinions, Experiences and Issues

Sweetser, Penelope & Johnson, Daniel M. (2004) Player-Centred Game Environments: Assessing Player Opinions, Experiences and Issues. In Entertainment Computing - ICEC 2005, 2004.

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Abstract

Game developers have identified, explored and discussed many of the key issues that arise for players interacting in game worlds. However, there is a need to assess the thoughts and opinions of game-players on these issues. This paper reports the results of two player-centered studies aimed at investigating these issues from the player’s perspective. The first study, a focus group, supports some of the issues identified by game developers; consistency, intuitiveness and freedom of expression, and identifies new issues; immersion and physics. The second study, a questionnaire, examined the relationship of these issues to game-type preference and game-playing experience. This paper represents important initial exploratory research that supplements the existing literature by focusing on the player’s perspective and exploring which issues and context have the most impact on player enjoyment.

Impact and interest:

4 citations in Scopus
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ID Code: 6694
Item Type: Conference Paper
DOI: 10.1007/b99837
ISBN: 9783540229476
ISSN: 1611-3349
Subjects: Australian and New Zealand Standard Research Classification > INFORMATION AND COMPUTING SCIENCES (080000) > INFORMATION SYSTEMS (080600) > Computer-Human Interaction (080602)
Divisions: Current > QUT Faculties and Divisions > Creative Industries Faculty
Copyright Owner: Copyright 2004 Springer
Copyright Statement: This is the author-version of the work. Conference proceedings published, by Springer Verlag, will be available via SpringerLink: http://www.springer.de/comp/lncs/ Lecture Notes in Computer Science
Deposited On: 21 Mar 2007
Last Modified: 29 Feb 2012 23:28

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