Effects of team-based computer interaction: The media equation and game design considerations
Johnson, Daniel M. & Gardner, John (2005) Effects of team-based computer interaction: The media equation and game design considerations. In Kishino, F, Kitamura, Y, Kato, H, & Nagato, N (Eds.) Entertainment Computing - ICEC 2005, Lecture Notes in Computer Science, 2005, Makuhari, Japan.
The current paper applies media equation research to video game de-sign. The paper presents a review of the existing media equation research, de-scribes a specific study conducted by the authors, discusses how the findings of the study can be used to inform future game design, and explores how other media equation findings might be incorporated into game design. The specific study, discussed in detail in the paper, explores the notion of team formation between humans and computer team-mates. The results show that while highly experienced users will accept a computer as a team-mate, they tend to react more negatively towards the computer than to human teammates (a ‘Black Sheep’ Effect)
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|Item Type:||Conference Paper|
|Subjects:||Australian and New Zealand Standard Research Classification > INFORMATION AND COMPUTING SCIENCES (080000) > INFORMATION SYSTEMS (080600) > Computer-Human Interaction (080602)|
|Divisions:||Current > QUT Faculties and Divisions > Creative Industries Faculty|
|Copyright Owner:||Copyright 2005 Springer Verlag|
|Copyright Statement:||This is the author-version of the work. Conference proceedings published, by Springer Verlag, will be available via SpringerLink: http://www.springer.de/comp/lncs/ Lecture Notes in Computer Science|
|Deposited On:||21 Mar 2007 00:00|
|Last Modified:||29 Feb 2012 13:17|
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