Games and entertainment software
Banks, John A. & Cunningham, Stuart D. (2013) Games and entertainment software. In Towse, Ruth & Handke, Christian (Eds.) Handbook on the Digital Creative Economy. Edward Elgar Publishing, Cheltenham, United Kingdom, pp. 416-427.
Games and the broader interactive entertainment industry are the major ‘born global/born digital’ creative industry. The videogame industry (formally referred to as interactive entertainment) is the economic sector that develops, markets and sells videogames to millions of people worldwide. There are over 11 countries with revenues of over $1 billion. This number was expected to grow 9.1 per cent annually to $48.9 in 2011 and $68 billion in 2012, making it the fastest-growing component of the international media sector (Scanlon, 2007; Caron, 2008).
Impact and interest:
Citation counts are sourced monthly from and citation databases.
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|Item Type:||Book Chapter|
|Keywords:||Videogames, Entertainment Software, International Media Sector, Creative Industries, Economy|
|Subjects:||Australian and New Zealand Standard Research Classification > STUDIES IN CREATIVE ARTS AND WRITING (190000) > FILM TELEVISION AND DIGITAL MEDIA (190200)|
|Divisions:||Current > Research Centres > ARC Centre of Excellence for Creative Industries and Innovation
Current > QUT Faculties and Divisions > Creative Industries Faculty
|Copyright Owner:||Copyright 2013 The editors and contributors|
|Copyright Statement:||All rights reserved. No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic, mechanical or photocopying, recording, or otherwise without the prior permission of the publisher.|
|Deposited On:||13 Mar 2014 02:53|
|Last Modified:||02 Sep 2016 01:10|
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