Regulating online : participant-driven approaches

Woodford, Darryl Paul (2014) Regulating online : participant-driven approaches. PhD thesis, Queensland University of Technology.


This thesis considers and evaluates different approaches to regulating online gaming communities, including traditional top-down regulation, as well as bottom-up and hybrid forms led by participants. I examine the regulatory environment in both the video game and gambling industries through case studies of the science fiction, massively multiplayer game Eve Online and offshore gambling platforms and their community sites. I identify that the participant driven approach to regulation sometimes used in the offshore gambling industry was dependent on a number of factors, notably the strength of the community and the risks to platform operators of negative publicity. By subsequently comparing this to the video gaming industry, I suggest that participant driven processes may be an appropriate way to resolve disputes in the games industry, and show how these are – to a limited extent – already being applied.

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176 since deposited on 14 May 2014
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ID Code: 68800
Item Type: QUT Thesis (PhD)
Supervisor: Banks, John & Suzor, Nicolas
Keywords: Regulation, Games, Virtual Worlds, Gambling, Offshore Gambling, Bottom-up regulation, Policy
Divisions: Current > Schools > School of Design
Current > QUT Faculties and Divisions > Creative Industries Faculty
Institution: Queensland University of Technology
Deposited On: 14 May 2014 06:41
Last Modified: 10 Sep 2015 03:04

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