Evoking gesture in interactive art
Morrison, Ann, Mitchell, Peta, & Viller, Stephen (2008) Evoking gesture in interactive art. In Jaimes, Alejandro, Nicklas, Daniela, & Sebe, Nicu (Eds.) ACM Multimedia 2008 : Proceedings of the 2008 ACM International Conference on Multimedia, ACM, Vancouver, BC, pp. 11-18.
In this paper, we describe an interactive artwork that uses large body gestures as its primary interactive mode. The artist intends the work to provoke active reflection in the audience by way of gesture and content. The technology is not the focus, rather the aim is to provoke memory, to elicit feelings of connective human experiences in a required-to-participate audience. We find the work provokes a diverse and contradictory set of responses. The methods used to understand this include qualitative methods common to evaluating interactive art works, as well as in-depth discussions with the artist herself. This paper is relevant to the Human - Centered Computing track because in all stages of the design of the work - as well as the evaluation - the focus is on the human aspect; the computing is designed to enable all-too-human responses.
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|Item Type:||Conference Paper|
|Additional Information:||Assigned E1 code for 2009 HERDC|
|Keywords:||Art installation, Artist perspective, Evaluation, Interaction design|
|Subjects:||Australian and New Zealand Standard Research Classification > INFORMATION AND COMPUTING SCIENCES (080000) > INFORMATION SYSTEMS (080600) > Computer-Human Interaction (080602)
Australian and New Zealand Standard Research Classification > STUDIES IN CREATIVE ARTS AND WRITING (190000) > VISUAL ARTS AND CRAFTS (190500) > Performance and Installation Art (190504)
|Divisions:||Current > QUT Faculties and Divisions > Creative Industries Faculty|
|Copyright Owner:||Copyright 2008 ACM|
|Deposited On:||27 Mar 2014 01:26|
|Last Modified:||13 Jun 2014 02:23|
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