Ray's Night Out
Zelenko, Oksana (2014) Ray's Night Out. [Digital/Creative Work]
Research Background: The proliferation of technologically-based interventions and mHealth in particular have led to a need for innovative, relevant and engaging ways of presenting health messages to young people using technology. ‘Ray’s Night Out’ is a mobile health application co-designed with young people by an interdisciplinary team of researchers at Queensland University of Technology.
Research Questions: The design, research, development and evaluation of ‘Ray’s Night Out’ addressed a number of research questions from across the fields of Psychology and Interactive and Visual Design. The specific design research questions addressed were: How can a mobile intervention be best designed to promote young people’s safety and wellbeing and minimise harm when consuming alcohol on a typical night out? Specifically, how can principles of interactive and visual design be effectively applied to develop innovative digital health communication solutions that empower young people as active participants in improving their health and wellbeing?
Research Contribution: Innovation The mobile app, as a digital artifact, represents a new way of engaging young people in the issue of alcohol consumption and the pacing and self-care behaviours through unique interaction, visual and interface designs which resulted from the participant-led and iterative design research process. The design of the specific interactive and visual features of the app informed by participatory design data and by health research present a novel approach to preventing young people in crossing the ‘stupid line’ on a typical night out.
Research Significance: The significance of the design research component within the larger interdisciplinary practices that have informed ‘Ray’s Night Out’ (e.g. field of psychology, reported through journal articles and other related outcomes), is the unique visual and interactive presentation of participant data and health concepts within the app interface and interaction design which improves and increases young people’s engagement with the health messages it contains. The global quality standard is further demonstrated by the launch on Apple iTunes: https://itunes.apple.com/us/app/rays-night-out/id978589497?mt=8 This demonstrates the application meets the high professional requirements for global release and international standards set by Apple AppStore.
Impact and interest:
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|Item Type:||Creative Work (Digital/Creative Work)|
|Additional Information:||'Ray's Night Out' was the result of an interdisciplinary research collaboration across Psychology and Design at Queensland University of Technology, developed as part of Young and Well CRC E-tools for Wellbeing suite of projects, led by Associate Professor Leanne Hides (Psychology). The presentation of the app as a digital artefact here addresses the specific research contribution and research questions addressed through the design practice, design research and design evaluation led by the author. Contribution by researchers from the broader team are covered and reported on across other publication outlets, e.g. journal articles, conference papers, reporting on evaluation trial.|
|Keywords:||visual and interactive design, young people, wellbeing, mobile apps, participatory design, Young and Well CRC|
|Divisions:||Current > Schools > School of Design
Current > QUT Faculties and Divisions > Creative Industries Faculty
|Deposited On:||21 May 2014 01:42|
|Last Modified:||11 Jun 2015 00:33|
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