The effect of multiplayer dynamic difficulty adjustment on the player experience of video games
Baldwin, Alexander, Johnson, Daniel M., & Wyeth, Peta (2014) The effect of multiplayer dynamic difficulty adjustment on the player experience of video games. In Jones, Matt, Palanque, Philippe, Schmidt, Albrecht, & Grossman, Tovi (Eds.) Proceedings of the Extended Abstracts of the 32nd Annual ACM Conference on Human Factors in Computing Systems - CHI EA '14, ACM, Toronto, Canada, pp. 1489-1494.
Multiplayer Dynamic Difficulty Adjustment (mDDA) is a method of reducing the difference in player performance and subsequent challenge in competitive multiplayer video games. As a balance of between player skill and challenge experienced is necessary for optimal player experience, this experimental study investigates the effects of mDDA and awareness of its presence on player performance and experience using subjective and biometric measures. Early analysis indicates that mDDA normalizes performance and challenge as expected, but awareness of its presence can reduce its effectiveness.
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|Item Type:||Conference Paper|
|Keywords:||Video games, Challenge, Player experience, Dynamic difficulty adjustment, DDA, mDDA|
|Divisions:||Current > Schools > School of Electrical Engineering & Computer Science
Current > QUT Faculties and Divisions > Science & Engineering Faculty
|Copyright Owner:||Copyright 2014 ACM|
|Deposited On:||27 May 2014 22:21|
|Last Modified:||29 May 2014 01:37|
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