Design guidelines for a mobile app for wellbeing of emerging adults
Hermano, Michael & Stewart, Glenn (2014) Design guidelines for a mobile app for wellbeing of emerging adults. In Proceedings of the Twentieth Americas Conference on Information Systems (AMCIS 2014), Association for Information Systems, Savannah, Georgia, The United States of America, pp. 1-14.
Mental health of young people may be improved through the use of mental health mobile applications,because young people engage with this technology freely. Mental health of young people is improved through the application of positive psychology, studies of which show that regular practice of one’s signature strength increases happiness and wellbeing, while decreasing depression. The issue is how to develop a mobile application intervention so that regular practice of one’s signature strength in novel ways occurs. This research project seeks to develop design guidelines discovered through the application of design thinking, actively working with emerging adults. In addition, this research is framed by the Design Science Research methodology to ensure that the resultant application is relevant and tested rigorously. This paper discusses the theory behind the application and discusses the research methods and research design, and will share the preliminary findings of the discovered design principles.
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|Item Type:||Conference Paper|
|Keywords:||Design science research, Design thinking, Emerging adults, Positive psychology, Character strengths and virtues, Mobile applications, Mental health, Well-being|
|Divisions:||Current > Schools > School of Information Systems
Current > QUT Faculties and Divisions > Science & Engineering Faculty
|Deposited On:||31 Jul 2014 00:26|
|Last Modified:||31 Jul 2014 22:17|
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