It’s Not Just a Game: Contemporary Challenges for Games Research and the Internet

Crawford, G., Gosling, V.K., & Light, B. (2011) It’s Not Just a Game: Contemporary Challenges for Games Research and the Internet. In Crawford, G., Gosling, V.K., & Light, B. (Eds.) Online Gaming in Context: the Social and Cultural Significance of Online Games. Routledge, New York, pp. 281-294.

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In this final chapter we will raise a number of issues that we have encountered as we have put this collection of papers together. In doing this, we also reflect upon the seven challenges for video game theory that Bernard Perron and Mark Wolf(2009)put forward in the introduction to the second video game theory reader given it is probably one of the most recent assessments in the area at the time of writing. These challenges are concerned with Terminology and Accuracy, History, Methodology, Technology, Interactivity, Play and the Integration of Interdisciplinary Approaches. These issues will be brought up throughout this chapter, but not necessarily in mutually exclusive fashion...

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ID Code: 75587
Item Type: Book Chapter
ISBN: 9780415556194
Subjects: Australian and New Zealand Standard Research Classification > LANGUAGES COMMUNICATION AND CULTURE (200000) > COMMUNICATION AND MEDIA STUDIES (200100)
Divisions: Current > QUT Faculties and Divisions > Creative Industries Faculty
Past > Schools > School of Media, Entertainment & Creative Arts
Copyright Owner: Copyright 2011 Routledge
Deposited On: 29 Aug 2014 00:50
Last Modified: 20 Oct 2016 08:06

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