It’s Not Just a Game: Contemporary Challenges for Games Research and the Internet

Crawford, G., Gosling, V.K., & Light, B. (2011) It’s Not Just a Game: Contemporary Challenges for Games Research and the Internet. In Crawford, G., Gosling, V.K., & Light, B. (Eds.) Online Gaming in Context: the Social and Cultural Significance of Online Games. Routledge, New York, pp. 281-294.

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Abstract

In this final chapter we will raise a number of issues that we have encountered as we have put this collection of papers together. In doing this, we also reflect upon the seven challenges for video game theory that Bernard Perron and Mark Wolf(2009)put forward in the introduction to the second video game theory reader given it is probably one of the most recent assessments in the area at the time of writing. These challenges are concerned with Terminology and Accuracy, History, Methodology, Technology, Interactivity, Play and the Integration of Interdisciplinary Approaches. These issues will be brought up throughout this chapter, but not necessarily in mutually exclusive fashion...

Impact and interest:

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These databases contain citations from different subsets of available publications and different time periods and thus the citation count from each is usually different. Some works are not in either database and no count is displayed. Scopus includes citations from articles published in 1996 onwards, and Web of Science® generally from 1980 onwards.

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ID Code: 75587
Item Type: Book Chapter
ISBN: 9780415556194
Subjects: Australian and New Zealand Standard Research Classification > LANGUAGES COMMUNICATION AND CULTURE (200000) > COMMUNICATION AND MEDIA STUDIES (200100)
Divisions: Current > QUT Faculties and Divisions > Creative Industries Faculty
Current > Schools > School of Media, Entertainment & Creative Arts
Copyright Owner: Copyright 2011 Routledge
Deposited On: 29 Aug 2014 00:50
Last Modified: 20 Oct 2016 08:06

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