Governing virtual worlds : to what extent is it possible to empower players and preserve their rights in virtual worlds, and what is the best method of doing so?

Woodford, Darryl (2009) Governing virtual worlds : to what extent is it possible to empower players and preserve their rights in virtual worlds, and what is the best method of doing so? The IUP Journal of Cyber Law, 8(3-4), pp. 24-33.

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Abstract

In this paper the author considers the possibilities for establishing democratic governance in virtual worlds. He looks at the freedoms currently available to players in “Second Life”, contrasting these to those established in Raph Koster’s “A Declaration of the Rights of Avatars”, and assess whether some restrictions are more necessary in game spaces than social spaces. The author looks at the early implementations of self-governance in online spaces, and consider what lessons can be taken from these, investigating what a contemporary democratic space looks like, in the form of “A Tale in the Desert”, and finally considers how else we may think of giving players more rights in these developing social spaces.

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ID Code: 75827
Item Type: Journal Article
Refereed: Yes
Additional URLs:
Keywords: Cyber Law Journal, Virtual Worlds, Social Spaces, Democratic Governance, Regulatory Bodies, Governmental Systems, Space Monkeys, Game Environment, Economic Aspects, Self-Governance, Dispute Resolution Systems, Online Games
Subjects: Australian and New Zealand Standard Research Classification > LANGUAGES COMMUNICATION AND CULTURE (200000) > COMMUNICATION AND MEDIA STUDIES (200100)
Divisions: Current > Research Centres > ARC Centre of Excellence for Creative Industries and Innovation
Current > QUT Faculties and Divisions > Creative Industries Faculty
Current > Schools > School of Media, Entertainment & Creative Arts
Deposited On: 01 Sep 2014 02:01
Last Modified: 02 Sep 2014 01:20

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