Adapting “8-bit” motion style to 3D computer animation for Wreck-it Ralph

Carter, Chris P. (2014) Adapting “8-bit” motion style to 3D computer animation for Wreck-it Ralph. Mediascape, FALL.

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Abstract

Tangled (2011) demonstrated that Walt Disney Animation has successfully extended the traditional Disney animation aesthetic to the 3D medium. The very next film produced by the studio however, Wreck-it Ralph (2012), required the animators (trained in the traditional Disney style) to develop a limited style of animation inspired by the 8-bit motion of 1980s video games. This paper examines the 8-bit style motion in Wreck-it Ralph to understand if and how the principles of animation were adapted for the film.

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ID Code: 78885
Item Type: Journal Article
Refereed: Yes
Additional URLs:
Keywords: Animation, Computer Animation, Disney, Wreck-it Ralph, Animation Style
ISSN: 1558-478X
Subjects: Australian and New Zealand Standard Research Classification > STUDIES IN CREATIVE ARTS AND WRITING (190000) > FILM TELEVISION AND DIGITAL MEDIA (190200) > Cinema Studies (190201)
Australian and New Zealand Standard Research Classification > STUDIES IN CREATIVE ARTS AND WRITING (190000) > FILM TELEVISION AND DIGITAL MEDIA (190200) > Film and Television (190204)
Australian and New Zealand Standard Research Classification > STUDIES IN CREATIVE ARTS AND WRITING (190000) > FILM TELEVISION AND DIGITAL MEDIA (190200) > Film Television and Digital Media not elsewhere classified (190299)
Divisions: Current > QUT Faculties and Divisions > Creative Industries Faculty
Copyright Owner: Copyright 2014 Chris Carter
Copyright Statement: Style to 3D Computer Animation for Wreck-it Ralph by Chris Carter is licensed under a Creative Commons
Attribution-NonCommercial 4.0 International License
Deposited On: 23 Nov 2014 23:32
Last Modified: 04 Feb 2015 23:54

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