From ideation to sculpture : digital sculpting as the primary 'ideation' tool for creature design
Adalian, Laurence P. (2015) From ideation to sculpture : digital sculpting as the primary 'ideation' tool for creature design. Masters by Research thesis, Queensland University of Technology.
This research project examined the potential for circumventing drawing in the ideation process by adopting digital sculpture as the primary conceptual development and design tool for the digital sculpting of creature designs.
Through a series of experimental research cycles, multiple frameworks were explored with the aim of identifying a methodology for creating '3D sculpted sketches' for the initial phases of the ideation process.
This research project acknowledges that drawing still remains the predominant method of visualising design ideas for characters and creatures for many artists. However, alongside other ideation techniques digital sculpting can function as a rapid and responsive tool to visualize and explore forms in a digital sculpting environment for the conceptualisation of multiple creature design variations.
The results of this study are significant for emerging digital sculptors who may not necessarily have a well-defined creative brief or initial concept.
Impact and interest:
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|Item Type:||QUT Thesis (Masters by Research)|
|Supervisor:||Carter, Chris P., Denaro, Chris, & Hamilton, Jillian G.|
|Keywords:||Creature design, Digital sculpting, Ideation, Thumbnail generation, Concept art|
|Divisions:||Current > QUT Faculties and Divisions > Creative Industries Faculty
Current > Schools > School of Media, Entertainment & Creative Arts
|Institution:||Queensland University of Technology|
|Deposited On:||24 Feb 2015 02:23|
|Last Modified:||26 Aug 2015 05:28|
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