Building better bad guys: A new framework for game AI design

Conroy, David & Wyeth, Peta (2010) Building better bad guys: A new framework for game AI design. In Thomassen, A (Ed.) Proceedings of the 7th Australian Conference on Interactive Entertainment, 22-23 November 2010, New Zealand.

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ID Code: 80624
Item Type: Conference Paper
Refereed: Yes
Keywords: Game Design, Non-Player Characters, Interaction Design
Subjects: Australian and New Zealand Standard Research Classification > INFORMATION AND COMPUTING SCIENCES (080000) > ARTIFICIAL INTELLIGENCE AND IMAGE PROCESSING (080100) > Virtual Reality and Related Simulation (080111)
Australian and New Zealand Standard Research Classification > INFORMATION AND COMPUTING SCIENCES (080000) > COMPUTER SOFTWARE (080300) > Computer Software not elsewhere classified (080399)
Australian and New Zealand Standard Research Classification > INFORMATION AND COMPUTING SCIENCES (080000) > INFORMATION SYSTEMS (080600) > Computer-Human Interaction (080602)
Australian and New Zealand Standard Research Classification > INFORMATION AND COMPUTING SCIENCES (080000) > OTHER INFORMATION AND COMPUTING SCIENCES (089900)
Divisions: Past > QUT Faculties & Divisions > Faculty of Science and Technology
Past > Schools > School of Information Technology
Deposited On: 21 Jan 2015 22:49
Last Modified: 21 Jan 2015 22:50

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