Performing Traditional Knowledge using a Game Engine: Communicating and Sharing Australian Aboriginal Knowledge Practices
Pumpa, Malcolm R., Wyeld, Theodor G., & Adkins, Barbara A. (2006) Performing Traditional Knowledge using a Game Engine: Communicating and Sharing Australian Aboriginal Knowledge Practices. In Sixth International Conference on Advanced Learning Technologies (ICALT'06), 5-7 July , Kerkrade, The Netherlands.
This paper challenges current practices in the use of digital media to communicate Australian Aboriginal knowledge practices in a learning context. It proposes that any digital representation of Aboriginal knowledge practices needs to examine the epistemology and ontology of these practices in order to design digital environments that effectively support and enable existing Aboriginal knowledge practices in the real world. Central to this is the essential task of any new digital representation of Aboriginalknowledge to resolve the conflict between database and narrative views of knowledge . This is in order to provide a tool that complements rather than supplants direct experience of traditional knowledge practices . This paper concludes by reporting on the recent development of an advanced learning technology that addresses this.
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|Item Type:||Conference Paper|
|Keywords:||digital media, indigenous knowledge|
|Subjects:||Australian and New Zealand Standard Research Classification > STUDIES IN HUMAN SOCIETY (160000) > OTHER STUDIES IN HUMAN SOCIETY (169900) > Studies of Aboriginal and Torres Strait Islander Society (169902)|
|Divisions:||Current > Research Centres > Australasian CRC for Interaction Design (ACID)
Current > QUT Faculties and Divisions > Chancellery
Current > QUT Faculties and Divisions > Creative Industries Faculty
Current > QUT Faculties and Divisions > Faculty of Education
Past > Institutes > Institute for Creative Industries and Innovation
Past > QUT Faculties & Divisions > QUT Carseldine - Humanities & Human Services
Past > Schools > School of Design
|Copyright Owner:||Copyright 2006 IEEE|
|Copyright Statement:||Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.|
|Deposited On:||13 Jun 2007|
|Last Modified:||29 Feb 2012 13:54|
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