A framework for analysing creative activity within puzzle-game play experiences
Inchamnan, Wilawan (2015) A framework for analysing creative activity within puzzle-game play experiences. Professional Doctorate by Publication, Queensland University of Technology.
This thesis is an analyzing creative processes that can be fostered through computer gaming. Outcomes from the research build on our knowledge of how computer games foster creative thinking. The research proposes guidelines that build upon our understanding of the relationship between the creative processes that players undertake during a game and the components of the game that allow these processes to occur. These guidelines may be used in the game design process to better facilitate creative gameplay activity. A significant research contribution is the ability to create games that facilitate creative thinking through engaging interactions with technology.
Impact and interest:
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|Item Type:||QUT Thesis (Professional Doctorate by Publication)|
|Supervisor:||Wyeth, Peta & Johnson, Daniel|
|Keywords:||Behaviour Analysis, Creative Components, Creative Potential, Creativity-relevant Skill, Domain-relevant Skill, Expert Review, Player Experience of Need Satisfaction (PENS), Player Experience, Puzzle Games, Task Motivation|
|Divisions:||Current > Schools > School of Electrical Engineering & Computer Science
Current > QUT Faculties and Divisions > Science & Engineering Faculty
|Institution:||Queensland University of Technology|
|Deposited On:||25 Mar 2015 06:35|
|Last Modified:||08 Sep 2015 06:26|
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