A framework for analysing creative activity within puzzle-game play experiences

Inchamnan, Wilawan (2015) A framework for analysing creative activity within puzzle-game play experiences. Professional Doctorate by Publication, Queensland University of Technology.


This thesis is an analyzing creative processes that can be fostered through computer gaming. Outcomes from the research build on our knowledge of how computer games foster creative thinking. The research proposes guidelines that build upon our understanding of the relationship between the creative processes that players undertake during a game and the components of the game that allow these processes to occur. These guidelines may be used in the game design process to better facilitate creative gameplay activity. A significant research contribution is the ability to create games that facilitate creative thinking through engaging interactions with technology.

Impact and interest:

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56 since deposited on 25 Mar 2015
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ID Code: 82214
Item Type: QUT Thesis (Professional Doctorate by Publication)
Supervisor: Wyeth, Peta & Johnson, Daniel
Keywords: Behaviour Analysis, Creative Components, Creative Potential, Creativity-relevant Skill, Domain-relevant Skill, Expert Review, Player Experience of Need Satisfaction (PENS), Player Experience, Puzzle Games, Task Motivation
Divisions: Current > QUT Faculties and Divisions > Science & Engineering Faculty
Institution: Queensland University of Technology
Deposited On: 25 Mar 2015 06:35
Last Modified: 22 Jun 2017 14:48

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