Rules and mechanics
Nelson, Mark J., Togelius, Julian, Browne, Cameron B., & Cook, Michael (2016) Rules and mechanics. In Shaker, Noor, Togelius, Julian, & Nelson, Mark J. (Eds.) Procedural Content Generation in Games (Computational Synthesis and Creative Systems). Springer, Berlin ; Heidelberg, pp. 99-121.
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So far in this book, we have seen a large number of methods for generating content for existing games. So, if you have a game already, you could now generate many things for it: maps, levels, terrain, vegetation, weapons, dungeons, racing tracks. But what if you don’t already have a game, and want to generate the game itself? What would you generate, and how? At the heart of any game are its rules. This chapter will discuss representations for game rules of different kinds, along with methods to generate them, and evaluation functions and constraints that help us judge complete games rather than just isolated content artefacts. Our main focus here will be on methods for generating interesting, fun, and/or balanced game rules. However, an important perspective that will permeate the chapter is that game rule encodings and evaluation functions can encode game design expertise and style, and thus help us understand game design. By formalising aspects of the game rules, we define a space of possible rules more precisely than could be done through writing about rules in qualitative terms; and by choosing which aspects of the rules to formalise, we define what aspects of the game are interesting to explore and introduce variation in. In this way, each game generator can be thought of an executable micro-theory of game design, though often a simplified, and sometimes even a caricatured one
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|Item Type:||Book Chapter|
|Keywords:||Computer games, Game rule encoding, Evaluation functions|
|Divisions:||Current > Schools > School of Electrical Engineering & Computer Science
Current > QUT Faculties and Divisions > Science & Engineering Faculty
|Copyright Owner:||Copyright 2015 Springer|
|Deposited On:||10 Mar 2015 23:50|
|Last Modified:||24 Oct 2016 03:02|
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