Instructional objectives to core-gameplay : a serious game design technique
Hall, Joshua V., Wyeth, Peta, & Johnson, Daniel M. (2014) Instructional objectives to core-gameplay : a serious game design technique. In Proceedings of the 1st ACM SIGCHI Annual Symposium on Computer-human Interaction in Play (CHI PLAY '14), ACM, Toronto, Canada, pp. 121-130.
This paper explores a gap within the serious game design research. That gap is the ambiguity surrounding the process of aligning the instructional objectives of serious games with their core-gameplay i.e. the moment-to-moment activity that is the core of player interaction. A core-gameplay focused design framework is proposed that can work alongside existing, more broadly focused serious games design frameworks. The framework utilises an inquiry-based approach that allows the serious game designer to use key questions as a means to clearly outline instructional objectives with the core-gameplay. The use of this design framework is considered in the context of a small section of gameplay from an educational game currently in development. This demonstration of the framework brings shows how instructional objectives can be embedded into a serious games core-gameplay.
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|Item Type:||Conference Paper|
|Keywords:||Game design, Instructional objectives, Human computer interaction, Serious games, Gameplay|
|Divisions:||Current > Schools > School of Electrical Engineering & Computer Science
Current > QUT Faculties and Divisions > Science & Engineering Faculty
|Copyright Owner:||Copyright is held by the owner/author(s). Publication rights licensed to ACM.|
|Deposited On:||10 Mar 2015 22:32|
|Last Modified:||12 Mar 2015 00:51|
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