Instructional objectives to core-gameplay : a serious game design technique

Hall, Joshua V., Wyeth, Peta, & Johnson, Daniel M. (2014) Instructional objectives to core-gameplay : a serious game design technique. In Proceedings of the 1st ACM SIGCHI Annual Symposium on Computer-human Interaction in Play (CHI PLAY '14), ACM, Toronto, Canada, pp. 121-130.

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Abstract

This paper explores a gap within the serious game design research. That gap is the ambiguity surrounding the process of aligning the instructional objectives of serious games with their core-gameplay i.e. the moment-to-moment activity that is the core of player interaction. A core-gameplay focused design framework is proposed that can work alongside existing, more broadly focused serious games design frameworks. The framework utilises an inquiry-based approach that allows the serious game designer to use key questions as a means to clearly outline instructional objectives with the core-gameplay. The use of this design framework is considered in the context of a small section of gameplay from an educational game currently in development. This demonstration of the framework brings shows how instructional objectives can be embedded into a serious games core-gameplay.

Impact and interest:

4 citations in Scopus
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ID Code: 82421
Item Type: Conference Paper
Refereed: Yes
Keywords: Game design, Instructional objectives, Human computer interaction, Serious games, Gameplay
DOI: 10.1145/2658537.2658696
ISBN: 9781450330145
Divisions: Current > Schools > School of Electrical Engineering & Computer Science
Current > QUT Faculties and Divisions > Science & Engineering Faculty
Copyright Owner: Copyright is held by the owner/author(s). Publication rights licensed to ACM.
Deposited On: 10 Mar 2015 22:32
Last Modified: 12 Mar 2015 00:51

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