Understanding expectations with multiple controllers in an augmented reality videogame

Mirza-Babaei, Pejman, Gale, Nathan, Costa, Joao P., Nacke, Lennart, & Johnson, Daniel M. (2014) Understanding expectations with multiple controllers in an augmented reality videogame. In Proceedings of 1st ACM SIGCHI Annual Symposium on Computer-human Interaction in Play (CHI PLAY '14), ACM, Toronto, Canada, pp. 201-206.

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Player experiences and expectations are connected. The presumptions players have about how they control their gameplay interactions may shape the way they play and perceive videogames. A successfully engaging player experience might rest on the way controllers meet players' expectations. We studied player interaction with novel controllers on the Sony PlayStation Wonderbook, an augmented reality (AR) gaming system. Our goal was to understand player expectations regarding game controllers in AR game design. Based on this preliminary study, we propose several interaction guidelines for hybrid input from both augmented reality and physical game controllers

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ID Code: 82542
Item Type: Conference Paper
Refereed: Yes
Keywords: Games, User experience, Player experience, Game user research, Controllers, Augmented reality, Wonderbook
DOI: 10.1145/2658537.2658705
ISBN: 9781450330145
Divisions: Current > Schools > School of Electrical Engineering & Computer Science
Current > QUT Faculties and Divisions > Science & Engineering Faculty
Copyright Owner: Copyright 2014 ACM
Deposited On: 17 Mar 2015 22:51
Last Modified: 18 Mar 2015 20:52

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