Interrogating Creative Theory and Creative Work: Inside the Games Studio

Thompson, Paul M., Parker, Rachel L., & Cox, Stephen D. (2016) Interrogating Creative Theory and Creative Work: Inside the Games Studio. Sociology, 50(2), pp. 316-332.

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Abstract

The expansion of creative and cultural industries has provided a rich source for theoretical claims and commentary. Much of this reproduces and extends the idea that autonomy is the defining feature of both enterprises and workers. Drawing on evidence from research into Australian development studios in the global digital games industry, the article interrogates claims concerning autonomy and related issues of insecurity and intensity, skill and specialisation, work–play boundaries, identity and attachments. In seeking to reconnect changes in creative labour to the wider production environment and political economy, an argument is advanced that autonomy is deeply contextual and contested as a dimension of the processes of capturing value for firms and workers.

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ID Code: 82563
Item Type: Journal Article
Refereed: Yes
Keywords: autonomy, creative labour, effort bargain, games industry, immaterial labour, labour process, political economy
DOI: 10.1177/0038038514565836
ISSN: 1469-8684
Subjects: Australian and New Zealand Standard Research Classification > COMMERCE MANAGEMENT TOURISM AND SERVICES (150000) > BUSINESS AND MANAGEMENT (150300) > Human Resources Management (150305)
Australian and New Zealand Standard Research Classification > STUDIES IN HUMAN SOCIETY (160000) > SOCIOLOGY (160800)
Divisions: Current > QUT Faculties and Divisions > QUT Business School
Current > Schools > School of Management
Funding:
Deposited On: 18 Mar 2015 01:50
Last Modified: 13 May 2016 18:57

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