Cube Jam (Engagement Innovation Project)

Turner, Jane & Thomas, Lubi (2013) Cube Jam (Engagement Innovation Project). [Digital/Creative Work]

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Warning: Cube Jam EIG Report includes photos of school students from Pimpana College - and a budget. NOT FOR PUBLIC RELEASE
Image credit: Cube Jam
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Description

Cube Jam is a project developed in response to the new and rising marketing in large-scale interactive public screens - the Cube being a premier site. Cube Jam will be a crossbreeding ‘think-ubator’ that rides on the back of the already nationally recognised Game On program and its digital communities. Via a bottom-up, non-directive approach Cube Jam will facilitate a series of design provocations within co-located Jam Studios; studios that are focused on supporting adaptation and new ideation and concept design. These Studios will seek new combinations of skills and knowledges with the intention of discovering provotypes of possibilities in both working and production methodologies and product outcomes.

Impact and interest:

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ID Code: 82998
Item Type: Creative Work (Digital/Creative Work)
Refereed: No
Other Contributors:
Role Contributors
Industry Collaborator - exhibition facilitator
  • Matt Ditton (Many Monkeys, Melbourne)
Videographer
  • Iain Anderson (Fun with Stuff, Brisbane)
Industry partner
  • Morgan Jaffit (Defiant Development, Brisbane)
Industry partner
  • Christy Dena (Universe Creation 101, Brisbane)
Industry partner
  • Gordon Moyes (Curious Bear, Brisbane)
Industry partner
  • Tom 'kitten' Killen (Many Monkeys, Melbourne)
Collaborator
  • Ben Hartley (Griffith Film School, Brisbane)
Collaborator
  • Zac Fitz-Walter (Games Research & Interaction Design Lab, QUT)
Collaborator
  • Jimmy Ti (Games Research & Interaction Design Lab, QUT)
Funders: QUT Engagement Innovation Grants
Material: Paper prototypes for interactive works - Video Documentaries
Published Source: http://cubejam.tumblr.com/
Locations/Venues:
Location: From date: To date:
The Cube, P Block, GP 2013-04-16 2013-06-07
Keywords: Creative Practice, Innovation, Creative Process, Creative Communities, Game Design, Game Jams, Urban Screens, Interaction Design
Subjects: Australian and New Zealand Standard Research Classification > STUDIES IN CREATIVE ARTS AND WRITING (190000) > FILM TELEVISION AND DIGITAL MEDIA (190200) > Interactive Media (190205)
Divisions: Current > Schools > School of Design
Current > QUT Faculties and Divisions > Creative Industries Faculty
Current > QUT Faculties and Divisions > Division of International and Development
Copyright Owner: Copyright 2013 [Please consult the author]
Deposited On: 30 Mar 2015 23:00
Last Modified: 14 Apr 2015 01:34

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