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Urban computing and mobile devices: Social patchwork – urban history lines

Foth, Marcus & Klaebe, Helen G. (2007) Urban computing and mobile devices: Social patchwork – urban history lines. IEEE Pervasive Computing, 6(3), pp. 52-57.

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Abstract

The Kelvin Grove Urban Village (KGUV; www.kgurbanvillage.com.au) — an AU$400 million urban renewal project in inner-city Brisbane, Australia — seeks to integrate residential, commercial, educational, social, and cultural facilities. Both developers (the Queensland government and Queensland University of Technology) expect the initiative to be fully developed and occupied by 2010, when it will comprise more than 1,000 residential units for more than 2,000 residents. The master plan calls for R&D of appropriate systems that can run on the KGUV’s information and communication technology infrastructure. As part of the KGUV development, the Social Patchwork project is rolling out a suite of engagement tools to explore the use of narrative and new media in community engagement and urban planning. Its History Lines component visualizes residential history and migrational churn. It brings a cross section of new residents together to map where they’ve lived in the past. When we collate the longitude and latitude coordinates and augment them with short personal narratives, overlapping and common lines become visible. The stories at these intersections stimulate interest and offer opportunities for further networking. Social Patchwork tests how urban computing can facilitate a social network of storytelling themed around community history and place making.

Impact and interest:

6 citations in Web of Science®
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ID Code: 8704
Item Type: Journal Article
Additional Information: This Works in Progress department features 12 urban computing projects that span a range of computing and social areas. The first entry examines how an urban environment could operate as a large-scale, real-time control system. One project focuses on annotating public spaces and sharing the tags with others. Two projects tie together social networking in cyberspace with local urban communities. Two projects examine computing and social interactions in physical spaces. Two entries explore how to combine synthetic and physical views of urban environments. Four entries investigate how we explore urban spaces, interact with technology in those spaces, and create shared community histories. This department is part of a special issue on urban computing.
Keywords: urban renewal, History Lines, residential history, pervasive computing, urban environments
DOI: 10.1109/MPRV.2007.69
ISSN: 1536-1268
Subjects: Australian and New Zealand Standard Research Classification > LANGUAGES COMMUNICATION AND CULTURE (200000) > COMMUNICATION AND MEDIA STUDIES (200100) > Communication and Media Studies not elsewhere classified (200199)
Australian and New Zealand Standard Research Classification > STUDIES IN HUMAN SOCIETY (160000) > SOCIOLOGY (160800) > Urban Sociology and Community Studies (160810)
Australian and New Zealand Standard Research Classification > HISTORY AND ARCHAEOLOGY (210000) > HISTORICAL STUDIES (210300) > Historical Studies not elsewhere classified (210399)
Australian and New Zealand Standard Research Classification > STUDIES IN HUMAN SOCIETY (160000) > HUMAN GEOGRAPHY (160400) > Urban and Regional Studies (excl. Planning) (160404)
Divisions: Current > QUT Faculties and Divisions > Creative Industries Faculty
Past > Institutes > Institute for Creative Industries and Innovation
Copyright Owner: Copyright 2007 IEEE
Copyright Statement: Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.
Deposited On: 19 Jul 2007
Last Modified: 09 Jun 2010 22:43

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