‘Blind Faith’. An experiment with narrative agency in game design

Polson, Debra & Shah, Vidhi (2015) ‘Blind Faith’. An experiment with narrative agency in game design. Lecture Notes in Computer Science, 9170, pp. 618-627.

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This paper reports on the current field of narrative-based game design through case study analysis with a particular focus on balancing high narrative agency with low production resources.

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ID Code: 87338
Item Type: Journal Article
Refereed: Yes
Keywords: Game Design, Narrative Agency, Design-based Research, Case Study Analysis, Context Review, Game Aesthetics, Game Mechanics
DOI: 10.1007/978-3-319-20916-6_57
ISSN: 0302-9743
Divisions: Current > Schools > School of Design
Current > QUT Faculties and Divisions > Creative Industries Faculty
Copyright Owner: © Springer International Publishing Switzerland 2015
Deposited On: 09 Sep 2015 02:42
Last Modified: 25 Jul 2016 17:40

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