‘Blind Faith’. An experiment with narrative agency in game design
This paper reports on the current field of narrative-based game design through case study analysis with a particular focus on balancing high narrative agency with low production resources.
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|Item Type:||Journal Article|
|Keywords:||Game Design, Narrative Agency, Design-based Research, Case Study Analysis, Context Review, Game Aesthetics, Game Mechanics|
|Divisions:||Current > Schools > School of Design
Current > QUT Faculties and Divisions > Creative Industries Faculty
|Copyright Owner:||© Springer International Publishing Switzerland 2015|
|Deposited On:||09 Sep 2015 02:42|
|Last Modified:||25 Jul 2016 17:40|
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