Games production in Australia : Adapting to precariousness
Banks, John A. & Cunningham, Stuart D. (2015) Games production in Australia : Adapting to precariousness. In Curtin, Michael & Sanson, Kevin (Eds.) Precarious Creativity Precarious Creativity: Global Media, Local Labor. University of California Press, California, pp. 186-199.
In this chapter, we pay full attention to the structural conditions and human cost of precarious labor in a particular local instance of the games industry. But at the same time, we attempt to shift the debate on precarity from the existential (the creative individual attracted to industries promising autonomy and meaningful work and finding only casualization, no work/life balance, and poor management) and the totalizing (all work under regimes of neoliberal hypercapitalism is increasingly characterized by precarity; indeed a whole new class—the precariat1—is posited as emerging) to a focus on analysis for actionable reform.
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|Item Type:||Book Chapter|
|Divisions:||Current > Research Centres > Digital Media Research Centre
Current > QUT Faculties and Divisions > Creative Industries Faculty
Current > Schools > School of Media, Entertainment & Creative Arts
|Copyright Owner:||© 2016 by The Regents of the University of California|
|Copyright Statement:||This work is licensed under a Creative Commons CC-BY license. To view a copy of the license, visit http://creativecommons.org/licenses.|
|Deposited On:||26 Apr 2016 03:09|
|Last Modified:||02 Sep 2016 05:15|
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