ThreatBot: A new model for improving FPS experiences with bots

Conroy, David J. (2015) ThreatBot: A new model for improving FPS experiences with bots. PhD thesis, Queensland University of Technology.

Abstract

This work is focused on the player experience and the design of artificial intelligence (AI) to meet player expectations in a competitive video game context. The original contribution of this research is a new approach to designing games and AI opponents that are more enjoyable for players to interact with, particularly in First Person Shooter (FPS) video games. This approach is modeled in detail and implemented in a prototype game AI called ThreatBot. The results show that the new AI design is more enjoyable to compete against, particularly with regards to player's perceived levels of competence.

Impact and interest:

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41 since deposited on 11 Jan 2016
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ID Code: 90077
Item Type: QUT Thesis (PhD)
Supervisor: Wyeth, Peta & Johnson, Daniel
Keywords: Player experience, video games, game design, artificial intelligence, first person shooter, bot, non-player character, human-like, enjoyment, prototype
Divisions: Current > QUT Faculties and Divisions > Science & Engineering Faculty
Institution: Queensland University of Technology
Deposited On: 11 Jan 2016 03:07
Last Modified: 11 Jan 2016 03:07

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