SubCon warrior 1
Armstrong, Keith M. (2006) SubCon warrior 1. [Performance]
Subcon Warrior 1.0 was a large-scale location based promenade performance work produced by the renowned physical theatre company Zen Zen Zo. Themed around the experiences and ethical dilemmas inherent within contemporary computer gaming scenarios it utilized a dramatic combination of multimedia scenography and audience-performer choreography to profoundly challenge numerous conventions of contemporary performance. Technologies deployed included augmented reality mediatised sets and locations as well as the extensive use of wearable, portable and wireless systems. Audiences became central participants within the work’s creative processes and were taken on an immersive journey via numerous sets distributed throughout buildings, their environs and a private house. As multimedia director my role was to work in close collaboration with the directors and players to create visual materials, wearable computing and imaging devices, computer surveillance systems, wide area audio broadcasting and bugging and surveillance solutions. The production was hugely successful selling out every performance of its run and producing strong and vibrant reactions from its diverse audiences.-----
The immersive multimedia script developed a complex computer gaming scenario that required audiences to engage in physical action, active problem solving and role play, thereby developing a deep physical and emotional connection to the ‘game’ and its characters. Audience groups and performers shared common spaces and scenarios and each were handed a range of problems and ethical dilemmas which they were asked to resolve in limited time periods, ensuring that the work’s outcomes could be dramatically different depending upon any one audience’s will, ability and collective skills.-----
This project was an outstanding success elicited major financial backing from Qld Performing Arts Trust and Arts Queensland to produce a full-scale subsequent work called Subcon Warrior 2.0, produced for the 2008 Brisbane Festival. Subcon Warrior 1.0 built strongly upon new forms of mediatised and interactive performance being developed throughout the world at that time to profoundly challenge existing ‘passive’ performance paradigms, particularly through the innovative and wide scale integration of new technologies.
Impact and interest:
Citation counts are sourced monthly from and citation databases.
These databases contain citations from different subsets of available publications and different time periods and thus the citation count from each is usually different. Some works are not in either database and no count is displayed. Scopus includes citations from articles published in 1996 onwards, and Web of Science® generally from 1980 onwards.
Citations counts from theindexing service can be viewed at the linked Google Scholar™ search.
|Item Type:||Creative Work (Performance)|
|Material:||Promenade Performance, Media, Wearable Art, Virtual Sets, Wireless Technologies|
|Measurements or Duration:||80 mins approx|
|Publisher:||Zen Zen Zo Theatre Company|
|Keywords:||Media and Performance, Interactive Performance, Media Art and Theatre, Wearable Art, Media Scenography|
|Subjects:||Australian and New Zealand Standard Research Classification > STUDIES IN CREATIVE ARTS AND WRITING (190000) > PERFORMING ARTS AND CREATIVE WRITING (190400)
Australian and New Zealand Standard Research Classification > STUDIES IN CREATIVE ARTS AND WRITING (190000) > FILM TELEVISION AND DIGITAL MEDIA (190200) > Electronic Media Art (190203)
|Divisions:||Current > QUT Faculties and Divisions > Creative Industries Faculty|
|Copyright Owner:||Copyright 2006 Zen Zen Zo Theatre Company|
|Deposited On:||17 Aug 2007|
|Last Modified:||29 Feb 2012 13:31|
Repository Staff Only: item control page