2015 GO423 Symposium

Turner, Jane & Thomas, Lubi (2015) 2015 GO423 Symposium. [Festival]

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Description

The 2015 GO423 Symposium is the fourth time for the event. It cements the annual nature of the event. The Game On program and the Game On Symposium supports sector building and sustainability of the local game making industry through strengthening community networks and fostering recognition of our local game making industry.

The Game On Symposium – GO423 is a two-day festival focused on Queensland practitioners and community – from leaders in the field to emerging professionals and students (High School and tertiary level). With a program of presentations, debates, discussions, and exhibition around interactive screen culture and practice, GO423 promotes an understanding of the Queensland and Australian screen production industry within a broad global context.

Impact and interest:

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Citations counts from the Google Scholar™ indexing service can be viewed at the linked Google Scholar™ search.

Full-text downloads:

9 since deposited on 23 Nov 2015
7 in the past twelve months

Full-text downloads displays the total number of times this work’s files (e.g., a PDF) have been downloaded from QUT ePrints as well as the number of downloads in the previous 365 days. The count includes downloads for all files if a work has more than one.

ID Code: 90526
Item Type: Creative Work (Festival)
Refereed: No
Additional Information:

Research component

The GO423 symposium is an important aspect of the fostering of the 'new' creative community paradigm. The contemporary Australian games industry is in an emergent state. When the 2011 Global Financial Crisis (GFC) resulted in the closure of a number of the larger 'classic' studios, the local game making industry found itself having to re-imagine itself as a cultural sector, that is, a community with much wider interests and stakeholders than an industry per se. In the four years since the GFC a number of themes and tensions have emerged: Commercial opportunity versus creative opportunity or the tension between traditional models of success and contemporary creative practice (see Turner, Browning & Moyes, 2012); participatory culture, identity and ownership of design (see Turner, 2015); training in skills versus education and critical thinking (see Turner & Moyes, 2012) and entertainment versus participation and meaning making (see Turner, Thomas & Owen, 2013) to name a few. GO423 provides both scaffolding and a forum for community participation and tracking the evolution of the sector.

Funders: Game On public programs, Brisbane International Game Developers Association
Measurements or Duration: 2 days
Published Source: http://www.igdabrisbane.org/go423/2015-go423-symposium/
Publisher: Brisbane International Game Developers Association
Locations/Venues:
Location: From date: To date:
The Cube & P Block, Gardens Point Campus 2015-08-08 2015-08-09
Keywords: Game design, Creative practice, Creative communities, Creative process
Subjects: Australian and New Zealand Standard Research Classification > STUDIES IN CREATIVE ARTS AND WRITING (190000)
Australian and New Zealand Standard Research Classification > STUDIES IN CREATIVE ARTS AND WRITING (190000) > FILM TELEVISION AND DIGITAL MEDIA (190200) > Interactive Media (190205)
Divisions: Current > Schools > School of Design
Current > QUT Faculties and Divisions > Creative Industries Faculty
Current > QUT Faculties and Divisions > Division of International and Development
Facilities: The Cube
Copyright Owner: Copyright 2015 Game On & brIGDA
Deposited On: 23 Nov 2015 00:22
Last Modified: 16 Dec 2015 03:14

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