Designing serious gameplay from the ground up
Hall, Joshua (2015) Designing serious gameplay from the ground up. PhD thesis, Queensland University of Technology.
This thesis investigated the use, design and evaluation of video games created for educational purposes. The outcomes from the research include analysis tools and design processes that can be used in the design and development of serious games, as well as games that can be used for training purposes. The contribution of this thesis is a greater understanding of how these types of video games lead to educational improvement, and how we can successfully frame game design and development processes to ensure such positive outcomes.
Impact and interest:
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|Item Type:||QUT Thesis (PhD)|
|Supervisor:||Wyeth, Peta & Johnson, Daniel|
|Keywords:||Design, Education, Engagement, Evaluation, Framework, Game Design, Games, Instructional Design, Serious Games, Teaching Strategy|
|Divisions:||Current > Schools > School of Electrical Engineering & Computer Science
Current > QUT Faculties and Divisions > Science & Engineering Faculty
|Institution:||Queensland University of Technology|
|Deposited On:||10 Feb 2016 05:04|
|Last Modified:||10 Feb 2016 05:04|
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