From challenges to activities: Categories of play in videogames
McMahon, Nicole, Wyeth, Peta, & Johnson, Daniel (2015) From challenges to activities: Categories of play in videogames. In CHI PLAY '15 Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, ACM, London, United Kingdom, pp. 637-642.
Creating better gameplay experiences is dependent upon understand the act of gameplay. An expert focus group of games researchers, designers and players refined 16 activity categories from an existing list of 30 commonly used videogame challenges. Identifying categories of play activities has future potential to facilitate better research design and game design.
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|Item Type:||Conference Paper|
|Keywords:||Gameplay, Activities, Video Games, Play, Play Experience|
|Subjects:||Australian and New Zealand Standard Research Classification > STUDIES IN CREATIVE ARTS AND WRITING (190000) > FILM TELEVISION AND DIGITAL MEDIA (190200) > Computer Gaming and Animation (190202)|
|Divisions:||Current > Schools > School of Electrical Engineering & Computer Science
Current > QUT Faculties and Divisions > Science & Engineering Faculty
|Copyright Owner:||Copyright 2015 The authors|
|Deposited On:||21 Jan 2016 05:07|
|Last Modified:||21 Jan 2016 23:03|
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