Uncanny nature: Hybrid stop motion using Blender
Denaro, Chris (2015) Uncanny nature: Hybrid stop motion using Blender. In Blender Conference 2015, 24-26 October 2015, Amsterdam, Netherlands.
This talk gives an overview of the project "Uncanny Nature", which incoporates a style of animation called Hybrid Stop Motion, that combines physical object armatures with virtual copies. The development of the production pipeline (using a mix of Blender, Dragonframe, Photoscan and Arduino) is discussed, as well as the way that Blender was used throughout the production to visualise, model, animate and composite the elements together.
Impact and interest:
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|Item Type:||Conference Item (Presentation)|
|Keywords:||Animation, Hybrid Stop motion, Blender, Open Source, 3D Animation|
|Divisions:||Current > QUT Faculties and Divisions > Creative Industries Faculty
Past > Schools > School of Media, Entertainment & Creative Arts
|Deposited On:||09 Feb 2016 00:01|
|Last Modified:||09 Feb 2016 00:01|
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