Uncanny nature: Hybrid stop motion using Blender

Denaro, Chris (2015) Uncanny nature: Hybrid stop motion using Blender. In Blender Conference 2015, 24-26 October 2015, Amsterdam, Netherlands.

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This talk gives an overview of the project "Uncanny Nature", which incoporates a style of animation called Hybrid Stop Motion, that combines physical object armatures with virtual copies. The development of the production pipeline (using a mix of Blender, Dragonframe, Photoscan and Arduino) is discussed, as well as the way that Blender was used throughout the production to visualise, model, animate and composite the elements together.

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ID Code: 92733
Item Type: Conference Item (Presentation)
Refereed: No
Keywords: Animation, Hybrid Stop motion, Blender, Open Source, 3D Animation
Divisions: Current > QUT Faculties and Divisions > Creative Industries Faculty
Past > Schools > School of Media, Entertainment & Creative Arts
Deposited On: 09 Feb 2016 00:01
Last Modified: 09 Feb 2016 00:01

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