Uncanny nature: Hybrid stop motion using Blender

Denaro, Chris (2015) Uncanny nature: Hybrid stop motion using Blender. In Blender Conference 2015, 24-26 October 2015, Amsterdam, Netherlands.

View at publisher (open access)

Abstract

This talk gives an overview of the project "Uncanny Nature", which incoporates a style of animation called Hybrid Stop Motion, that combines physical object armatures with virtual copies. The development of the production pipeline (using a mix of Blender, Dragonframe, Photoscan and Arduino) is discussed, as well as the way that Blender was used throughout the production to visualise, model, animate and composite the elements together.

Impact and interest:

Citation counts are sourced monthly from Scopus and Web of Science® citation databases.

These databases contain citations from different subsets of available publications and different time periods and thus the citation count from each is usually different. Some works are not in either database and no count is displayed. Scopus includes citations from articles published in 1996 onwards, and Web of Science® generally from 1980 onwards.

Citations counts from the Google Scholar™ indexing service can be viewed at the linked Google Scholar™ search.

ID Code: 92733
Item Type: Conference Item (Presentation)
Refereed: No
Keywords: Animation, Hybrid Stop motion, Blender, Open Source, 3D Animation
Divisions: Current > QUT Faculties and Divisions > Creative Industries Faculty
Current > Schools > School of Media, Entertainment & Creative Arts
Deposited On: 09 Feb 2016 00:01
Last Modified: 09 Feb 2016 00:01

Export: EndNote | Dublin Core | BibTeX

Repository Staff Only: item control page