Being chased by zombies!: Understanding the experience of mixed reality quests

Kan, Alexander, Gibbs, Martin, & Ploderer, Bernd (2013) Being chased by zombies!: Understanding the experience of mixed reality quests. In 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration, OzCHI 2013, 25-29 November 2013, Adelaide, S.A.

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Both researchers and practitioners show increasing interest in exploring mixed reality games: games, where physical environments blend together with digital technologies. In this paper we have extended earlier work by bringing attention to the role of narrative in mixed reality games. For our case study we chose a mobile phone application Zombies Run!, which is designed to support actual running. This application contains a fictional story about a zombie apocalypse and provides runners with various quests (in the form of missions) to complete during their run. We investigated different aspects of participants' experience with the application and how it changed their running. Our findings show how the app changed running in three major ways. Firstly, it changed the way runs were organised. Secondly, it shook up established running routines. And lastly, it shaped the meanings associated with running.

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ID Code: 93527
Item Type: Conference Paper
Refereed: Yes
DOI: 10.1145/2541016.2541038
ISBN: 9781450325257
Divisions: Current > Schools > School of Electrical Engineering & Computer Science
Current > QUT Faculties and Divisions > Science & Engineering Faculty
Deposited On: 09 Mar 2016 05:13
Last Modified: 14 Mar 2016 04:13

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