Cues in the environment: A design principle for ambient intelligence
Obermair, Christoph, Ploderer, Bernd, Reitberger, Wolfgang, & Tscheligi, Manfred (2006) Cues in the environment: A design principle for ambient intelligence. In 2006 Conference on Human Factors in Computing Systems (CHI 2006), April 22-27, 2006, Montreal, Quebec, Canada.
The aim of this paper is to propose design principles for ambient intelligence (AmI) environments. The question we are investigating is how these environments can be designed to support a group to be able to carry out common goal-oriented activities. The approach we are taking in answering this question is informed by the concept of collective intelligence (CI). We are applying the concept of CI to AmI as we have found it works well in biological and social systems. Examples from nature demonstrate the power of CI stimulated by implicit cues in the environment. We use these examples to derive design principles for AmI environments. By applying these design principles to a concrete scenario, we are able to propose ways to help decrease environmental pollution within urban areas.
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|Item Type:||Conference Paper|
|Subjects:||Australian and New Zealand Standard Research Classification > INFORMATION AND COMPUTING SCIENCES (080000) > INFORMATION SYSTEMS (080600) > Computer-Human Interaction (080602)|
|Divisions:||Current > Schools > School of Electrical Engineering & Computer Science
Current > QUT Faculties and Divisions > Science & Engineering Faculty
|Deposited On:||09 Mar 2016 04:37|
|Last Modified:||11 Mar 2016 05:48|
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