Cooperative game play with avatars and agents: Differences in brain activity and the experience of play
Johnson, Daniel, Wyeth, Peta, Clark, Madison, & Watling, Christopher (2015) Cooperative game play with avatars and agents: Differences in brain activity and the experience of play. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, ACM, Seoul, Republic of Korea, pp. 3721-3730.
The current study sought to identify the impact of whether teammates in a cooperative videogame were controlled by other humans (avatars) or by the game (agents). The impact on player experience was explored through both subjective questionnaire measures and brain wave activity measurement (electroencephalography). Play with human teammates was associated with a greater sense of relatedness, but less competence and flow than play with other computer-controlled teammates. In terms of brain activity, play with human teammates was associated with greater activity in the alpha, theta and beta power bands than play with computer-controlled teammates. Overall, the results suggest that play with human teammates involves greater cognitive activity in terms of 'mentalising' than play with computer-controlled teammates. Additionally, the associations between subjective measures of player experience and brain activity are described. Limitations of the current study are identified and key directions for future research are discussed.
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|Item Type:||Conference Paper|
|Keywords:||Videogames, electroencephalography (EEG), player experience|
|Subjects:||Australian and New Zealand Standard Research Classification > INFORMATION AND COMPUTING SCIENCES (080000) > INFORMATION SYSTEMS (080600) > Computer-Human Interaction (080602)|
|Divisions:||Current > QUT Faculties and Divisions > Science & Engineering Faculty|
|Copyright Owner:||Copyright 2015 ACM|
|Deposited On:||11 Apr 2016 00:41|
|Last Modified:||11 Apr 2016 22:06|
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