Redefining videogame reward types
Phillips, Cody, Johnson, Daniel, Wyeth, Peta, Hides, Leanne, & Klarkowski, Madison (2015) Redefining videogame reward types. In Annual Meeting of the Australian Special Interest Group for Computer Human Interaction (OzCHI 2015), 7-10 December 2015, Parkville, Vic.
The aim of our research is to iteratively refine and begin validating a proposed videogame reward typology and its associated definitions. A mixed methods approach has been taken so as to best evaluate and refine the taxonomy. The views of an expert focus group have been explored and considered. Separately, a review of the videogame rewards observed within recreational videogames has been undertaken and analyzed. The collective findings of both the focus group and the videogame reward review have prompted the redesign of an existing videogame reward taxonomy, resulting in more robust definitions with increased applicability.
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|Item Type:||Conference Paper|
|Keywords:||reward, video game, motivation, player experience, videogame|
|Divisions:||Current > Schools > School of Electrical Engineering & Computer Science
Current > Institutes > Institute of Health and Biomedical Innovation
Current > QUT Faculties and Divisions > Science & Engineering Faculty
|Copyright Owner:||Copyright 2015 The Author(s)|
|Deposited On:||13 Apr 2016 01:49|
|Last Modified:||15 Apr 2016 16:35|
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