The internet of playful things
Wyeth, Peta, Brereton, Margot, Roe, Paul, Morrison, Ann, Rogers, Yvonne, Soro, Alessandro, & Johnson, Daniel (2015) The internet of playful things. In Cox, Anna L. & Cairns, Paul (Eds.) Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '15, Association for Computing Machinery (ACM), Knowledge Quarter, London, pp. 821-826.
This one-day workshop brings together researchers and practitioners to share knowledge and practices on how people can connect and interact with the Internet of Things in a playful way. Open to participants with a diverse range of interests and expertise, and by exploring novel ways to playfully connect people through their everyday objects and activities, the workshop will facilitate discussion across a range of HCI discipline areas. The outcomes from the workshop will include an archive of participants' initial position papers along with the materials created during the workshop. The result will be a road map to support the development of a Model of Playful Connectedness, focusing on how best to design and make playful networks of things, identifying the challenges that need to be addressed in order to do so.
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|Item Type:||Conference Paper|
|Divisions:||Current > Schools > School of Electrical Engineering & Computer Science
Current > QUT Faculties and Divisions > Science & Engineering Faculty
|Copyright Owner:||Copyright 2015 by the Association for Computing Machinery, Inc. (ACM). Copyright is held by the owner/author(s).|
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|Deposited On:||27 Apr 2016 03:24|
|Last Modified:||27 Apr 2016 22:14|
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