Video gaming and its implications on the epidemiology of office work related upper limb disorders
Yap, Shao-Sean & Paul, Gunther (2016) Video gaming and its implications on the epidemiology of office work related upper limb disorders. In Goossens, Richard H.M. (Ed.) Advances in Social and Occupational Ergonomics. Springer, pp. 201-213.
Administrators only | Request a copy from author
Work-related upper limb disorders (WRULD) is noted in instances of excessive video gaming. This research aims to identify the plausibility of video gaming as a confounding factor in WRULD epidemiology. A questionnaire was deployed to 327 participants to measure gaming behaviour and pain on a dichotomous scale. 2x2 Pearson Chi-square cross tabulation was utilised for statistical analysis of all pain-related variables. Analyses indicated that gaming impacts on office-work pain in most circumstances, and must thus be considered a confounder. 66.36% of office-working participants play video games, and this number is expected to increase. 63.3% office-workers indicated ergonomically designed workplaces; 19.8% of video gamers indicated ergonomically designed gaming areas. Finally, 68.2% of video gaming office-workers indicated that they play video games for more than 3 hrs per day, without rest breaks or pauses. Preliminary findings indicate that further research is warranted for purposes of identifying the relationships in more detail.
Impact and interest:
Citation counts are sourced monthly from and citation databases.
These databases contain citations from different subsets of available publications and different time periods and thus the citation count from each is usually different. Some works are not in either database and no count is displayed. Scopus includes citations from articles published in 1996 onwards, and Web of Science® generally from 1980 onwards.
Citations counts from theindexing service can be viewed at the linked Google Scholar™ search.
|Item Type:||Book Chapter|
|Additional Information:||Proceedings of the AHFE 2016 International Conference on Social and Occupational Ergonomics, July 27-31, 2016, Walt Disney World®, Florida, USA|
|Keywords:||Work related upper limb disorder, Video gaming, OHS, Tenosynovitis, Working strain|
|Subjects:||Australian and New Zealand Standard Research Classification > MEDICAL AND HEALTH SCIENCES (110000) > PUBLIC HEALTH AND HEALTH SERVICES (111700) > Environmental and Occupational Health and Safety (111705)|
|Divisions:||Current > QUT Faculties and Divisions > Faculty of Health
Current > Institutes > Institute of Health and Biomedical Innovation
Current > Schools > School of Public Health & Social Work
|Deposited On:||08 Aug 2016 00:23|
|Last Modified:||13 Sep 2016 17:53|
Repository Staff Only: item control page