Creative destruction in the Australian videogames industry

Banks, John A. & Cunningham, Stuart D. (2016) Creative destruction in the Australian videogames industry. Media International Australia, 160(1), pp. 127-139.

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The Australian games industry is a textbook case in creative destruction. Australian developers have adaptively engaged with the rapidly transforming and uncertain conditions of the global videogames industry. Some developers celebrate the creative freedom they experienced with a shift towards original intellectual property games for mobile platforms, while others caution about the design and craft compromises associated with the in-app monetisation mechanics. The turmoil and rapidly transforming Australian videogames industry over the past few years is certainly characterised by precarious labour. But it also includes experimentation in studio culture and associated changes in professional developer identity so as to continue the craft of making videogames in the midst of this uncertainty. This diversity is also characterised by differences among the production cultures of Melbourne, Brisbane and Sydney that are indicators of the cultural roots that sustain developer identity and business models.

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ID Code: 98197
Item Type: Journal Article
Refereed: Yes
Additional URLs:
Keywords: Australian games industry, creative destruction, games business models, games culture, videogames industry
DOI: 10.1177/1329878X16653488
ISSN: 2200-467X
Subjects: Australian and New Zealand Standard Research Classification > STUDIES IN CREATIVE ARTS AND WRITING (190000) > FILM TELEVISION AND DIGITAL MEDIA (190200) > Computer Gaming and Animation (190202)
Divisions: Current > Research Centres > Digital Media Research Centre
Current > QUT Faculties and Divisions > Creative Industries Faculty
Past > Schools > School of Media, Entertainment & Creative Arts
Copyright Owner: Copyright 2016 The Author(s)
Copyright Statement: Reprints and permissions:
Deposited On: 17 Aug 2016 06:09
Last Modified: 18 Aug 2016 02:19

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