Database and Narratological Representation of Australian Aboriginal Knowledge as Information Visualisation using a Game Engine
Pumpa, Malcolm R. & Wyeld, Theodor G. (2006) Database and Narratological Representation of Australian Aboriginal Knowledge as Information Visualisation using a Game Engine. In Tenth International Conference on Information Visualisation (IV'06), 5-7 July 20, London.
Current database technologies do not support contextualised representations of multi-dimensional narratives. This paper outlines a new approach to this problem using a multi-dimensional database served in a 3D game environment. Preliminary results indicate it is a particularly efficient method for the types of contextualised narratives used by Australian Aboriginal peoples to tell their stories about their traditional landscapes and knowledge practices. We discuss the development of a tool that complements rather than supplants direct experience of these traditional knowledge practices.
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|Item Type:||Conference Paper|
|Subjects:||Australian and New Zealand Standard Research Classification > INFORMATION AND COMPUTING SCIENCES (080000) > ARTIFICIAL INTELLIGENCE AND IMAGE PROCESSING (080100) > Virtual Reality and Related Simulation (080111)|
|Divisions:||Current > Research Centres > Australasian CRC for Interaction Design (ACID)
Current > QUT Faculties and Divisions > Creative Industries Faculty
|Copyright Owner:||Copyright 2006 IEEE|
|Copyright Statement:||Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.|
|Deposited On:||11 Feb 2008|
|Last Modified:||10 Aug 2011 18:27|
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