Curating the curriculum with digital games
Dezuanni, Michael L. & Zagami, Jason (2017) Curating the curriculum with digital games. In Beavis, Catherine, Dezuanni, Michael L., & O'Mara, Joanne (Eds.) Serious Play : Literacy, Learning, and Digital Games. Routledge (Taylor & Francis Group), New York. (In Press)
Impact and interest:
Citation counts are sourced monthly from and citation databases.
These databases contain citations from different subsets of available publications and different time periods and thus the citation count from each is usually different. Some works are not in either database and no count is displayed. Scopus includes citations from articles published in 1996 onwards, and Web of Science® generally from 1980 onwards.
Citations counts from theindexing service can be viewed at the linked Google Scholar™ search.
|Item Type:||Book Chapter|
|Keywords:||Digital Games, Literacy, Learning, Digital Literacies, Education|
|Subjects:||Australian and New Zealand Standard Research Classification > EDUCATION (130000) > CURRICULUM AND PEDAGOGY (130200) > Curriculum and Pedagogy Theory and Development (130202)
Australian and New Zealand Standard Research Classification > LANGUAGES COMMUNICATION AND CULTURE (200000) > COMMUNICATION AND MEDIA STUDIES (200100) > Communication Technology and Digital Media Studies (200102)
|Divisions:||Current > Research Centres > Digital Media Research Centre
Current > QUT Faculties and Divisions > Creative Industries Faculty
Current > Schools > School of Media, Entertainment & Creative Arts
|Deposited On:||13 Oct 2016 22:39|
|Last Modified:||17 Oct 2016 01:44|
Repository Staff Only: item control page