QUT QUT ePrints

Productive Players: Online Computer Games’ Challenge to Conventional Media Forms

Humphreys, Sal (2005) Productive Players: Online Computer Games’ Challenge to Conventional Media Forms. Journal of Communication and Critical/Cultural Studies 2(1):pp. 36-50.

Full text available as:
PDF (Author version) - Requires Adobe Acrobat Reader or other PDF viewer.

Abstract

The online multi-user game is an exemplar of the emergent structures of interactive media. Social relationships and community networks are formed, and developer/player relationships are negotiated around ongoing development of the game features and playercreated content. The line between production and consumption of the text has become blurred, and the lines between social and economic relationships must be redrawn. This article explores these relationships, using EverQuest as a case study. It suggests that the dynamic, mutable, and emergent qualities of the online multiplayer game exceed the limits of the reifying processes embodied by copyright law and content regulation regimes.

Item Type:Journal Article
Status:Published
Keywords:Massive Multiplayer Online Games; Regulation; Production; Intellectual Property; Players
Subjects:420000 Language and Culture > 420300 Cultural Studies > 420304 Screen and Media Culture
ID Code:5232
Deposited By:Humphreys, Sal
Deposited On:17 October 2006
Alternative Locations:http://dx.doi.org/10.1080/1479142042000332116
Copyright Owner:Copyright 2005 Taylor & Francis
Copyright Statement:First published in Journal of Communication and Critical/Cultural Studies 2(1):pp. 36-50.