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Performing Traditional Knowledge using a Game Engine: Communicating and Sharing Australian Aboriginal Knowledge Practices

Pumpa, Malcolm R. and Wyeld, Theodor G. and Adkins, Barbara A. (2006) Performing Traditional Knowledge using a Game Engine: Communicating and Sharing Australian Aboriginal Knowledge Practices. In Proceedings Sixth International Conference on Advanced Learning Technologies (ICALT'06), pages pp. 810-814, Kerkrade, The Netherlands.

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Abstract

This paper challenges current practices in the use of digital media to communicate Australian Aboriginal knowledge practices in a learning context. It proposes that any digital representation of Aboriginal knowledge practices needs to examine the epistemology and ontology of these practices in order to design digital environments that effectively support and enable existing Aboriginal knowledge practices in the real world. Central to this is the essential task of any new digital representation of Aboriginalknowledge to resolve the conflict between database and narrative views of knowledge [5]. This is in order to provide a tool that complements rather than supplants direct experience of traditional knowledge practices [2]. This paper concludes by reporting on the recent development of an advanced learning technology that addresses this.

Item Type:Conference Paper
Status:Published
Keywords:digital media, indigenous knowledge
Subjects:370000 Studies in Human Society > 379900 Other Studies in Human Society > 379902 Aboriginal Studies
ID Code:8072
Deposited By:Adkins, Barbara A
Deposited On:13 June 2007
Alternative Locations:http://ieeexplore.ieee.org/xpls/abs_all.jsp?arnumber=1652564
Copyright Owner:Copyright 2006 IEEE
Copyright Statement:Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.