Narratological Constructs in the Gestalt of the 3D Game environment: Aboriginal Knowledge and its Connection to the Data Landscape Metaphor
(2007) Narratological Constructs in the Gestalt of the 3D Game environment: Aboriginal Knowledge and its Connection to the Data Landscape Metaphor . In Proceedings 11th International Conference Information Visualization (IV '07) 4, pages pp. 397-401, Zurich, Switzerland.
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Abstract
This paper reports on a project federally funded by the Australian CRC for Interaction Design (ACID). It investigates the use of a 3D game engine as a landscape metaphor for hosting Australian Aboriginal knowledge practices based on performed narratives. It communicates some recent findings. Central to these findings is the need to communicate a better understanding of the complex interrelationships indigenous Australian people share with their country, how this is reflected in their narratives, and what this can tell us about digital narrative in general. It is pitched at a broad audience which includes, theorists, practitioners, and technologists. It continues issues raised in another paper presented to the European Information Visualisation conference 2006 (IV'06) (see [1]).
| Item Type: | Conference Paper |
|---|---|
| Status: | Published |
| Subjects: | 420000 Language and Culture > 420300 Cultural Studies > 420305 Aboriginal Cultural Studies 280000 Information, Computing and Communication Sciences > 280200 Artificial Intelligence and Signal and Image Processing > 280211 Virtual Reality and Related Simulation 410000 The Arts > 410400 Design Studies > 410402 Design Innovation |
| ID Code: | 9907 |
| Deposited By: | pumpa, malcolm r. |
| Deposited On: | 03 October 2007 |
| Alternative Locations: | http://dx.doi.org/10.1109/IV.2007.81 |
| Copyright Owner: | Copyright 2007 IEEE |
| Copyright Statement: | Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE. |