Browse By Person: Banks, John
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Number of items: 20.
Banks, John A. (2013) Co-creating Videogames. Bloomsbury Academic, London.
Hartley, John, Potts, Jason D., Cunningham, Stuart D., Flew, Terry, Keane, Michael A., & Banks, John A. (2013) Key concepts in creative industries. SAGE Key Concepts series. Sage Publications Ltd., London, United Kingdom.
Burgess, Jean E. & Banks, John A. (2014) Social media. In Cunningham, Stuart & Turnbull, Sue (Eds.) The Media and Communications in Australia [4th edition.]. Allen & Unwin, Sydney, Australia, pp. 285-290.
Banks, John A. & Cunningham, Stuart D. (2013) Games and entertainment software. In Towse, Ruth & Handke, Christian (Eds.) Handbook on the Digital Creative Economy. Edward Elgar Publishing, Cheltenham, United Kingdom, pp. 416-427.
Banks, John A. (2012) The iPhone as innovation platform : reimagining the videogames developer. In Hjorth, Larissa, Burgess, Jean E., & Richardson, Ingrid (Eds.) Studying Mobile Media : Cultural Technologies, Mobile Communication, and the iPhone. Routledge, New York, pp. 155-172.
Burgess, Jean E. & Banks, John A. (2010) User-Created Content and Online Social Networks. In Cunningham, Stuart D. & Turner, Graeme (Eds.) The Media and Communications in Australia (3rd ed.). Allen & Unwin, St. Leonard's.
Cunningham, Stuart D., Banks, John A., & Potts, Jason D. (2008) The cultural economy : the shape of the field. In Anheier, Helmut & Isar, Yudhishthir Raj (Eds.) The cultural economy. Sage Pubications, Los Angeles ; London, pp. 15-27.
Banks, John A. (2007) Opening the production pipeline : unruly creators. In de Castell, Suzanne & Jenson, Jennifer (Eds.) Worlds in play : international perspectives on digital games research. Peter Lang, United States of America, New York, pp. 143-150.
Banks, John A. (2007) The best action console game: Grand Theft Auto: San Andreas. In McKee, Alan (Ed.) Beautiful Things in Popular Culture. Blackwell Publishing, United States of America, Massachusetts, Malden, pp. 111-123.
Banks, John & Potts, Jason (2010) Towards a cultural science of videogames: evolutionary social learning. Cultural Science, 3(1), pp. 1-17.
Banks, John (2009) Co-creative expertise : Auran Games and Fury - a case study. Media International Australia : incorporating Culture and Policy, 130(February), pp. 77-89.
Banks, John A. & Potts, Jason D. (2009) Co-creating games: A co-evolutionary analysis. New Media and Society, 12(2), pp. 253-270.
Banks, John A. & Deuze, Mark (2009) Co-creative labour. International Journal of Cultural Studies, 12(5), pp. 419-431.
Banks, John A. & Humphreys, Sal M. (2008) The labour of user co-creation. Emerging social network markets? Convergence: The International Journal of Research into New Media Technologies, 14(4), pp. 401-418.
Potts, Jason D., Hartley, John, Banks, John A., Burgess, Jean E., Cobcroft, Rachel S., Cunningham, Stuart D., et al. (2008) Consumer co-creation and situated creativity. Industry and Innovation, 15(5), pp. 459-474.
Hartley, John, McWilliam, Kelly, Burgess, Jean E., & Banks, John A. (2008) The uses of multimedia : three digital literacy case studies. Media International Australia incorporating Culture and Policy, pp. 59-72.
Humphreys, Sal, Fitzgerald, Brian F., Banks, John A., & Suzor, Nicolas P. (2005) Fan based production for computer games: User led innovation, the 'drift of value' and the negotiation of intellectual property rights. Media International Australia Incorporating Culture and Policy: quarterly journal of media research and resources, pp. 16-29.
Banks, John A. & Woodford, Darryl (2013) Social media, data analytics and videogames development : Halfbrick case study. In Selected Papers of Internet Research 14.0, Denver, CO.
Humphreys, Sal, Fitzgerald, Brian F., Banks, John A., Done, Keith, & Suzor, Nicolas P. (2007) Games and law: History, content, practice and law. In Fitzgerald, Brian (Ed.) Open Content Licensing: Cultivating the Creative Commons, January 2005, QUT Brisbane.
Banks, John A., Cunningham, Stuart D., & Woodford, Darryl (2013) Innovation & workplace culture in the Australian interactive entertainment industry : the Halfbrick story. In DiGRA 2013 : DeFragging Game Studies, 26-29 August 2013, Atlanta, GA. (In Press)