Browse By Person: Banks, John

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Number of items: 24.

Book

Banks, John A. (2013) Co-creating Videogames. Bloomsbury Academic, London.

Hartley, John, Potts, Jason D., Cunningham, Stuart D., Flew, Terry, Keane, Michael A., & Banks, John A. (2013) Key concepts in creative industries. SAGE Key Concepts series. Sage Publications Ltd., London, United Kingdom.

Book Chapter

Banks, John A. & Cunningham, Stuart D. (2016) Games production in Australia : Adapting to precariousness. In Curtin, Michael & Sanson, Kevin (Eds.) Precarious Creativity Precarious Creativity: Global Media, Local Labor. University of California Press, California, pp. 186-199.
Number of full-text downloads 13

Potts, Jason D., Hartley, John, Banks, John A., Burgess, Jean E., Cobcroft, Rachel S., Cunningham, Stuart D., et al. (2016) Consumer co-creation and situated creativity. In Potts, Jason D. (Ed.) The Economics of Creative Industries. Edward Elgar Publishing, Cheltenham, United Kingdom, pp. 255-269.

Burgess, Jean E. & Banks, John A. (2014) Social media. In Cunningham, Stuart & Turnbull, Sue (Eds.) The Media and Communications in Australia [4th edition.]. Allen & Unwin, Sydney, Australia, pp. 285-290.

Banks, John A. & Cunningham, Stuart D. (2013) Games and entertainment software. In Towse, Ruth & Handke, Christian (Eds.) Handbook on the Digital Creative Economy. Edward Elgar Publishing, Cheltenham, United Kingdom, pp. 416-427.
Number of citations in Web of Science® 1

Banks, John A. (2012) The iPhone as innovation platform : reimagining the videogames developer. In Hjorth, Larissa, Burgess, Jean E., & Richardson, Ingrid (Eds.) Studying Mobile Media : Cultural Technologies, Mobile Communication, and the iPhone. Routledge, New York, pp. 155-172.
Number of citations in Scopus 1

Burgess, Jean E. & Banks, John A. (2010) User-Created Content and Online Social Networks. In Cunningham, Stuart D. & Turner, Graeme (Eds.) The Media and Communications in Australia (3rd ed.). Allen & Unwin, St. Leonard's.

Cunningham, Stuart D., Banks, John A., & Potts, Jason D. (2008) The cultural economy : the shape of the field. In Anheier, Helmut & Isar, Yudhishthir Raj (Eds.) The cultural economy. Sage Pubications, Los Angeles ; London, pp. 15-27.

Banks, John A. (2007) Opening the production pipeline : unruly creators. In de Castell, Suzanne & Jenson, Jennifer (Eds.) Worlds in play : international perspectives on digital games research. Peter Lang, United States of America, New York, pp. 143-150.

Banks, John A. (2007) The best action console game: Grand Theft Auto: San Andreas. In McKee, Alan (Ed.) Beautiful Things in Popular Culture. Blackwell Publishing, United States of America, Massachusetts, Malden, pp. 111-123.

Journal Article

Banks, John A. & Cunningham, Stuart D. (2016) Creative destruction in the Australian videogames industry. Media International Australia, 160(1), pp. 127-139.
Number of full-text downloads 62

Banks, John & Potts, Jason (2010) Towards a cultural science of videogames: evolutionary social learning. Cultural Science, 3(1), pp. 1-17.

Banks, John (2009) Co-creative expertise : Auran Games and Fury - a case study. Media International Australia : incorporating Culture and Policy, 130(February), pp. 77-89.
Number of full-text downloads 649
Number of citations in Scopus 14
Number of citations in Web of Science® 9

Banks, John A. & Potts, Jason D. (2009) Co-creating games: A co-evolutionary analysis. New Media and Society, 12(2), pp. 253-270.
Number of citations in Scopus 33
Number of citations in Web of Science® 25

Banks, John A. & Deuze, Mark (2009) Co-creative labour. International Journal of Cultural Studies, 12(5), pp. 419-431.
Number of full-text downloads 1,568
Number of citations in Scopus 69
Number of citations in Web of Science® 55

Banks, John A. & Humphreys, Sal M. (2008) The labour of user co-creation. Emerging social network markets? Convergence: The International Journal of Research into New Media Technologies, 14(4), pp. 401-418.
Number of full-text downloads 1,615
Number of citations in Scopus 89

Hartley, John, McWilliam, Kelly, Burgess, Jean E., & Banks, John A. (2008) The uses of multimedia : three digital literacy case studies. Media International Australia incorporating Culture and Policy, pp. 59-72.
Number of full-text downloads 799
Number of citations in Scopus 17
Number of citations in Web of Science® 1

Humphreys, Sal, Fitzgerald, Brian F., Banks, John A., & Suzor, Nicolas P. (2005) Fan based production for computer games: User led innovation, the 'drift of value' and the negotiation of intellectual property rights. Media International Australia Incorporating Culture and Policy: quarterly journal of media research and resources, pp. 16-29.
Number of full-text downloads 1,967

Conference Paper

Kitto, Kirsty, Bakharia, Aneesha, Lupton, Mandy, Mallet, Dann, Banks, John A., Bruza, Peter D., et al. (2016) The connected learning analytics toolkit. In Proceedings of the 6th International Conference on Learning Analytics and Knowledge, LAK 2016, Association for Computing Machinery (ACM), Edinburgh, United Kingdom, pp. 548-549.

Banks, John A. & Woodford, Darryl (2013) Social media, data analytics and videogames development : Halfbrick case study. In Selected Papers of Internet Research 14.0, Denver, CO.
Number of full-text downloads 259

Fitzgerald, Brian F., Humphreys, Sal, Banks, John A., Done, Keith, & Suzor, Nicolas P. (2007) Games history, content, practice and law. In Fitzgerald, Brian (Ed.) Open Content Licensing: Cultivating the Creative Commons, January 2005, QUT Brisbane.
Number of full-text downloads 2

Conference Item

Banks, John A., Cunningham, Stuart D., & Woodford, Darryl (2013) Innovation & workplace culture in the Australian interactive entertainment industry: The Halfbrick story. In DiGRA 2013 : DeFragging Game Studies, 26-29 August 2013, Atlanta, GA.
Number of full-text downloads 55

Report

Pearlman, Karen, Banks, John, Cunningham, Stuart, Peltz, Philipp, Golledge, Andrew, & Mees, Cleo (2015) The games and the wider interactive entertainment industry in Australia: an inquiry into sources of innovation (LP100200056) - [CONFIDENTIAL!]. Australia Council for the Arts, Australia.

This list was generated on Sun May 28 07:07:28 2017 AEST.