Browse By Person: Banks, John

Up a level
Export as [feed] Atom [feed] RSS 1.0 [feed] RSS 2.0
Group by: Item Type | Date
Number of items: 22.

Book

Banks, John A. (2013) Co-creating Videogames. Bloomsbury Academic, London.

Hartley, John, Potts, Jason D., Cunningham, Stuart D., Flew, Terry, Keane, Michael A., & Banks, John A. (2013) Key concepts in creative industries. SAGE Key Concepts series. Sage Publications Ltd., London, United Kingdom.

Book Chapter

Banks, John A. & Cunningham, Stuart D. (2015) Games production in Australia : Adapting to precariousness. In Curtin, Michael & Sanson, Kevin (Eds.) Precarious Creativity Precarious Creativity: Global Media, Local Labor. University of California Press, California, pp. 186-199.

Burgess, Jean E. & Banks, John A. (2014) Social media. In Cunningham, Stuart & Turnbull, Sue (Eds.) The Media and Communications in Australia [4th edition.]. Allen & Unwin, Sydney, Australia, pp. 285-290.

Banks, John A. & Cunningham, Stuart D. (2013) Games and entertainment software. In Towse, Ruth & Handke, Christian (Eds.) Handbook on the Digital Creative Economy. Edward Elgar Publishing, Cheltenham, United Kingdom, pp. 416-427.

Banks, John A. (2012) The iPhone as innovation platform : reimagining the videogames developer. In Hjorth, Larissa, Burgess, Jean E., & Richardson, Ingrid (Eds.) Studying Mobile Media : Cultural Technologies, Mobile Communication, and the iPhone. Routledge, New York, pp. 155-172.
Number of citations in Scopus 1

Burgess, Jean E. & Banks, John A. (2010) User-Created Content and Online Social Networks. In Cunningham, Stuart D. & Turner, Graeme (Eds.) The Media and Communications in Australia (3rd ed.). Allen & Unwin, St. Leonard's.

Cunningham, Stuart D., Banks, John A., & Potts, Jason D. (2008) The cultural economy : the shape of the field. In Anheier, Helmut & Isar, Yudhishthir Raj (Eds.) The cultural economy. Sage Pubications, Los Angeles ; London, pp. 15-27.

Banks, John A. (2007) Opening the production pipeline : unruly creators. In de Castell, Suzanne & Jenson, Jennifer (Eds.) Worlds in play : international perspectives on digital games research. Peter Lang, United States of America, New York, pp. 143-150.

Banks, John A. (2007) The best action console game: Grand Theft Auto: San Andreas. In McKee, Alan (Ed.) Beautiful Things in Popular Culture. Blackwell Publishing, United States of America, Massachusetts, Malden, pp. 111-123.

Journal Article

Banks, John & Potts, Jason (2010) Towards a cultural science of videogames: evolutionary social learning. Cultural Science, 3(1), pp. 1-17.

Banks, John (2009) Co-creative expertise : Auran Games and Fury - a case study. Media International Australia : incorporating Culture and Policy, 130(February), pp. 77-89.
Number of full-text downloads 629
Number of citations in Scopus 11
Number of citations in Web of Science® 8

Banks, John A. & Potts, Jason D. (2009) Co-creating games: A co-evolutionary analysis. New Media and Society, 12(2), pp. 253-270.
Number of citations in Scopus 27
Number of citations in Web of Science® 15

Banks, John A. & Deuze, Mark (2009) Co-creative labour. International Journal of Cultural Studies, 12(5), pp. 419-431.
Number of full-text downloads 1,427
Number of citations in Scopus 53
Number of citations in Web of Science® 30

Banks, John A. & Humphreys, Sal M. (2008) The labour of user co-creation. Emerging social network markets? Convergence: The International Journal of Research into New Media Technologies, 14(4), pp. 401-418.
Number of full-text downloads 1,470
Number of citations in Scopus 80

Potts, Jason D., Hartley, John, Banks, John A., Burgess, Jean E., Cobcroft, Rachel S., Cunningham, Stuart D., et al. (2008) Consumer co-creation and situated creativity. Industry and Innovation, 15(5), pp. 459-474.
Number of full-text downloads 3,680
Number of citations in Scopus 55
Number of citations in Web of Science® 22

Hartley, John, McWilliam, Kelly, Burgess, Jean E., & Banks, John A. (2008) The uses of multimedia : three digital literacy case studies. Media International Australia incorporating Culture and Policy, pp. 59-72.
Number of full-text downloads 756
Number of citations in Scopus 15

Humphreys, Sal, Fitzgerald, Brian F., Banks, John A., & Suzor, Nicolas P. (2005) Fan based production for computer games: User led innovation, the 'drift of value' and the negotiation of intellectual property rights. Media International Australia Incorporating Culture and Policy: quarterly journal of media research and resources, pp. 16-29.
Number of full-text downloads 1,906

Conference Paper

Kitto, Kirsty, Bakharia, Aneesha, Lupton, Mandy, Mallet, Dann, Banks, John, Bruza, Peter, et al. (2016) The Connected Learning Analytics toolkit. In 6th International Learning Analytics and Knowledge (LAK) Conference, 25-29 April 2016, Edinburgh, UK.

Banks, John A. & Woodford, Darryl (2013) Social media, data analytics and videogames development : Halfbrick case study. In Selected Papers of Internet Research 14.0, Denver, CO.
Number of full-text downloads 133

Humphreys, Sal, Fitzgerald, Brian F., Banks, John A., Done, Keith, & Suzor, Nicolas P. (2007) Games and law: History, content, practice and law. In Fitzgerald, Brian (Ed.) Open Content Licensing: Cultivating the Creative Commons, January 2005, QUT Brisbane.

Conference Item

Banks, John A., Cunningham, Stuart D., & Woodford, Darryl (2013) Innovation & workplace culture in the Australian interactive entertainment industry : the Halfbrick story. In DiGRA 2013 : DeFragging Game Studies , 26-29 August 2013, Atlanta, GA. (In Press)
Number of full-text downloads 45

This list was generated on Sat May 21 13:04:14 2016 AEST.