Aysolmaz, Banu, Brown, Ross A., Bruza, Peter D., & Reijers, Hajo A.
A 3D visualization approach for process training in office environments. In
On the Move to Meaningful Internet Systems: OTM 2016 Conferences: Confederated International Conferences: CoopIS, C&TC, and ODBASE 2016, Proceedings (Lecture Notes in Computer Science, Volume 10033), Springer, Rhodes, Greece, pp. 418-436.
Bednarz, Tomasz, Kim, June, Brown, Ross, James, Allan, Burrage, Kevin, Clifford, Sam, et al.
Virtual reality for conservation. In
Proceedings of the 21st International Conference on Web3D Technology, ACM, Anaheim, USA, pp. 177-178.
Brown, Ross A., Eichhorn, Daniel, & Herter, Johannes
Virtual world process perspective visualization. In
The Fourth International Conference on Information, Process, and Knowledge Management, eKNOW 2012, January 30 - February 4, 2012, Valencia, Spain.
Gregory, Susan, Gregory, Brent, Hillier, Mathew, Jacka, Lisa, Farley, Helen, Stokes-Thompson, Frederick, et al.
Sustaining the future through virtual worlds. In
Brown, M & Hartnett, J.E. (Eds.)
Future Challenges, Sustainable Futures : Proceedings Ascilite 2012, ASCILITE, Te Papa Tongarewa National Museum, Wellington, New Zealand, pp. 361-368.
Guo, Hanwen, Brown, Ross, & Rasmussen, Rune
Human resource behaviour simulation in business processes. In
Pooley, Rob, Coady, Jennifer, Schneider, Christopher, Linger, Henry, Barry, Chris, & Lang, Michael (Eds.)
Information Systems Development: Reflections, Challenges and New Directions, Springer, Edinburgh, Scotland, pp. 167-178.
Nantes, Alfredo, Brown, Ross A., & Maire, Frederic D.
Measuring Visual Consistency in 3D Rendering Systems. In
Conferences in Research and Practice in Information Technology - CRPIT, Australian Computer Society, Queensland University of Technology, Brisbane.
Brown, Ross A., Lim, Anthony E., Wong, Yang L., Heng, Shu-Min, & Wallace, David M.
Gameplay workflow: a distributed game control approach. In
Wong, Ken, Fung, Lance, & Cole, Peter (Eds.)
2006 International Conference on Game Research and Development, December 4-6, Fremantle.
Joslin, Simon S., Brown, Ross A., & Drennan, Penny
Modelling quest data for game designers. In
Wong, K. K. W., Fund, L. C. C., Cole, P., & Prakash, E. C. (Eds.)
CyberGames 2006: Proceedings of the International Conference on Games Research and Development, 4-6 December, 2006, Perth, Australia.
Ohmer, Julius F., Maire, Frederic D., & Brown, Ross A.
Implementation of Kernel Methods on the GPU. In
8th International Conference on Digital Image Computing: Techniques and Applications (DICTA), December, Carins, Australia.
Lord, Kieren J. & Brown, Ross A.
Using Genetic Algorithms to Optimise Triangle Strips. In
Geoff, Wyvill, David, Arnold, & Mark, Bilinghurst (Eds.)
3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia, November 29 - December 2, 2005, Dunedin, New Zealand.
Brown, Ross A., Pham, Binh L., & Maeder, Anthony J.
Visual importance-biased image synthesis animation. In
1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia GRAPHITE '03, February, Melbourne.