Browse By Person: Browne, Cameron

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Number of items: 18.

Book Chapter

Nelson, Mark J., Togelius, Julian, Browne, Cameron B., & Cook, Michael (2016) Rules and mechanics. In Shaker, Noor, Togelius, Julian, & Nelson, Mark J. (Eds.) Procedural Content Generation in Games (Computational Synthesis and Creative Systems). Springer, Berlin ; Heidelberg, pp. 99-121.

Browne, Cameron B., Colton, Simon, Cook, Michael, Gow, Jeremy, & Baumgarten, Robin (2014) Toward the adaptive generation of bespoke game content. In Angelides, Marios C. & Agius, Harry (Eds.) Handbook of Digital Games. IEEE Press/Wiley, Hoboken, New Jersey, pp. 17-61.

Journal Article

Browne, Cameron B. (2014) Bitboard methods for games. ICGA Journal, 37(2), pp. 67-84.
Number of full-text downloads 829
Number of citations in Scopus 2
Number of citations in Web of Science® 2

Browne, Cameron B. (2014) Evolutionary game design : automated game design comes of age. SIG EVOlution: Newsletter of the ACM Special Interest Group on Genetic and Evolutionary Computation, 6(2), pp. 3-16.

Browne, Cameron B. (2014) What can game AI teach us? ICGA Journal, 37(3), pp. 171-175.
Number of full-text downloads 68

Browne, Cameron B. & Maire, Frederic D. (2010) Evolutionary game design. IEEE Transactions on Computational Intelligence and AI in Games, 2(1), pp. 1-16.
Number of full-text downloads 755
Number of citations in Scopus 47
Number of citations in Web of Science® 13

Browne, Cameron B. (2007) Artistic Box Trees. Fractals, 15(3), pp. 249-253.
Number of full-text downloads 88

Browne, Cameron B. (2007) Efficient Pythagorean trees: Greed is good. Computers & Graphics, 31(4), pp. 610-616.
Number of full-text downloads 1,064
Number of citations in Scopus 1
Number of citations in Web of Science® 1

Browne, Cameron B. (2007) Impossible fractals. Computers & Graphics, 31(4), pp. 659-667.
Number of full-text downloads 1,044
Number of citations in Scopus 1

Browne, Cameron B. (2007) Harmonograms. Computers & Graphics, 31(2), pp. 292-300.
Number of full-text downloads 341

Browne, Cameron B. (2007) Taiji variations: Yin and Yang in multiple dimensions. Computers & Graphics, 31(1), pp. 142-146.
Number of full-text downloads 893
Number of citations in Scopus 5
Number of citations in Web of Science® 2

Browne, Cameron (2005) Cantor Knots. Computers & Graphics, 29(6), pp. 998-1003.
Number of citations in Scopus 3

Browne, Cameron (2005) Fractal Board Games. Computers & Graphics, 30(1), pp. 126-133.
Number of citations in Web of Science® 3

Browne, Cameron (2005) Rep-tiles with Woven Horns. Computers & Graphics, 29(4), pp. 625-629.

Conference Paper

Browne, Cameron & Maire, Frederic (2015) Monte Carlo analysis of a puzzle game. In Maher, Michael & Thiebaux, Sylvie (Eds.) 28th Australasian Joint Conference on Artificial Intelligence (AI 2015), 30 November – 4 December 2015, Canberra, A.C.T. (In Press)

Browne, Cameron (2015) Boundary matching for interactive sprouts. In Advances in Computer Games: 14th International Conference, ACG 2015, Revised Selected Papers [Lecture Notes in Computer Science, Volume 9525], Springer, The Netherlands, pp. 147-159.

Riveret, Regis, Browne, Cameron, Busquets, Didac, & Pitt, Jeremy (2014) A Monte-Carlo tree search in argumentation. In Proceedings of the Eleventh International Workshop on Argumentation in Multi-Agent Systems (ArgMAS 2014), Paris, France.

QUT Thesis

Browne, Cameron Bolitho (2008) Automatic generation and evaluation of recombination games. PhD thesis, Queensland University of Technology.
Number of full-text downloads 1,634

This list was generated on Sun May 28 07:19:28 2017 AEST.