Browse By Person: Browne, Cameron

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Number of items: 16.

Book Chapter

Nelson, Mark J., Togelius, Julian, Browne, Cameron B., & Cook, Michael (2015) Rules and mechanics. In Shaker, Noor, Togelius, Julian, & Nelson, Mark J. (Eds.) Procedural Content Generation in Games. Springer. (In Press)

Browne, Cameron B., Colton, Simon, Cook, Michael, Gow, Jeremy, & Baumgarten, Robin (2014) Toward the adaptive generation of bespoke game content. In Angelides, Marios C. & Agius, Harry (Eds.) Handbook of Digital Games. IEEE Press/Wiley, Hoboken, New Jersey, pp. 17-61.

Journal Article

Browne, Cameron B. (2014) Bitboard methods for games. ICGA Journal, 37(2), pp. 67-84.
Number of full-text downloads 8

Browne, Cameron B. (2014) Evolutionary game design : automated game design comes of age. SIG EVOlution: Newsletter of the ACM Special Interest Group on Genetic and Evolutionary Computation, 6(2), pp. 3-16.

Browne, Cameron B. (2014) What can game AI teach us? ICGA Journal, 37(3), pp. 171-175.
Number of full-text downloads 9

Browne, Cameron B. & Maire, Frederic D. (2010) Evolutionary game design. IEEE Transactions on Computational Intelligence and AI in Games, 2(1), pp. 1-16.
Number of full-text downloads 468
Number of citations in Scopus 34
Number of citations in Web of Science® 9

Browne, Cameron B. (2007) Artistic Box Trees. Fractals, 15(3), pp. 249-253.
Number of full-text downloads 72

Browne, Cameron B. (2007) Efficient Pythagorean trees: Greed is good. Computers & Graphics, 31(4), pp. 610-616.
Number of full-text downloads 930
Number of citations in Scopus 1
Number of citations in Web of Science® 1

Browne, Cameron B. (2007) Impossible fractals. Computers & Graphics, 31(4), pp. 659-667.
Number of full-text downloads 941

Browne, Cameron B. (2007) Harmonograms. Computers & Graphics, 31(2), pp. 292-300.
Number of full-text downloads 283

Browne, Cameron B. (2007) Taiji variations: Yin and Yang in multiple dimensions. Computers & Graphics, 31(1), pp. 142-146.
Number of full-text downloads 711
Number of citations in Scopus 4
Number of citations in Web of Science® 2

Browne, Cameron (2005) Cantor Knots. Computers & Graphics, 29(6), pp. 998-1003.
Number of citations in Scopus 3

Browne, Cameron (2005) Fractal Board Games. Computers & Graphics, 30(1), pp. 126-133.

Browne, Cameron (2005) Rep-tiles with Woven Horns. Computers & Graphics, 29(4), pp. 625-629.

Conference Paper

Riveret, Regis, Browne, Cameron, Busquets, Didac, & Pitt, Jeremy (2014) A Monte-Carlo tree search in argumentation. In Proceedings of the Eleventh International Workshop on Argumentation in Multi-Agent Systems (ArgMAS 2014), Paris, France.

QUT Thesis

Browne, Cameron Bolitho (2008) Automatic generation and evaluation of recombination games. PhD thesis, Queensland University of Technology.
Number of full-text downloads 1,177

This list was generated on Sat Jul 25 12:56:29 2015 AEST.