Browse By Person: Fitz-Walter, Zachary

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Number of items: 18.

Book Chapter

Fitz-Walter, Zachary, Tjondronegoro, Dian W., & Wyeth, Peta (2013) Gamifying everyday activities using mobile sensing. In Tools for Mobile Multimedia Programming and Development. IGI Global.
Number of citations in Scopus 3

Conference Paper

Vyas, Dhaval, Fitz-Walter, Zachary, Mealy, Erica, Soro, Alessandro, Zhang, Jinglan, & Brereton, Margot (2015) Exploring physical activities in an employer-sponsored health program. In Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems - CHI EA '15, ACM, Seoul, Republic of Korea, pp. 1421-1426.

Steinberger, Fabius, Schroeter, Ronald, Lindner, Verena, Fitz-Walter, Zachary, Hall, Joshua, & Johnson, Daniel M. (2015) Zombies on the road: A holistic design approach to balancing gamification and safe driving. In Proceedings of the 7th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Association for Computing Machinery, Nottingham, UK, pp. 320-327.
Number of full-text downloads 57

Fitz-Walter, Zachary, Wyeth, Peta, Tjondronegoro, Dian W., & Johnson, Daniel M. (2014) Exploring the effect of achievements on students attending university orientation. In Proceedings of the First ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI Play 2014), Association for Computing Machinery, Radisson Admiral Hotel, Toronto, Ontario, pp. 87-96.
Number of full-text downloads 53

Fitz-Walter, Zachary, Wyeth, Peta, Tjondronegoro, Dian W., & Scott-Parker, Bridie (2013) Driven to drive : designing gamification for a learner logbook smartphone application. In Proceedings of the 1st International Conference on Gameful Design, Research, and Applications, Gamification 2013 [ACM International Conference Proceeding Series], ACM, University of Waterloo, Stratford, Ontario, pp. 42-49.
Number of full-text downloads 238

Fitz-Walter, Zachary, Tjondronegoro, Dian, Koh, Desmond, & Zrobok, Michael (2012) Mystery at the library : encouraging library exploration using a pervasive mobile game. In Proceedings of the 24th Australian Computer-Human Interaction Conference (OzCHI 2012) : Integration, Interaction, Innovation, Immersion, Inclusion, Association for Computing Machinery (ACM), Swinburne University of Technology, Melbourne, VIC, pp. 142-145.
Number of citations in Scopus 2

Foth, Marcus, Fitz-Walter, Zachary, Ti, Jimmy, Russell-Bennett, Rebekah, & Kuhn, Kerri-Ann (2012) Please take out your phones : on the spot solicitation of student feedback in class. In Farrell, Vivienne, Farrell, Graham, Chua, Caslon, Huang, Weidong, Vasa, Raj, & Woodward, Clinton (Eds.) Proceedings of the 24th Australian Computer-Human Interaction Conference (OzCHI 2012) : Integration, Interaction, Innovation, Immersion, Inclusion, Association for Computing Machinery (ACM), Melbourne, Australia, pp. 150-153.

Fitz-Walter, Zachary, Tjondronegoro, Dian, & Wyeth, Peta (2012) A gamified mobile application for engaging new students at university orientation. In Proceedings of the 24th Australian Computer-Human Interaction Conference (OzCHI '12), Association for Computing Machinery (ACM), Swinburne University of Technology, Melbourne, VIC, pp. 138-141.
Number of citations in Scopus 8

Fitz-Walter, Zachary, Tjondronegoro, Dian W., & Wyeth, Peta (2012) Encouraging learners to drive using game elements and smartphones. In Farrell, Vivienne, Farrell, Graham, Chua, Casion, Huang, Weidong, Vasa, Raj, & Woodward, Clinton (Eds.) Proceedings of the 24th Australian Computer-Human Interaction Conference (OzCHI 2012), ACM, Swinburne University of Technology, Melbourne, VIC.
Number of full-text downloads 329

Fitz-Walter, Zachary, Tjondronegoro, Dian W., & Wyeth, Peta (2011) Orientation passport : using gamification to engage university students. In Proceedings of the 23rd Australian Computer-Human Interaction Conference, ACM, Australian National University, Canberra, ACT.
Number of full-text downloads 2,080
Number of citations in Scopus 20

Fitz-Walter, Zachary & Tjondronegoro, Dian W. (2011) Exploring the opportunities and challenges of using mobile sensing for gamification and achievements. In UbiComp 11 : Proceedings of the 2011 ACM Conference on Ubiquitous Computing, ACM Press, Beijing, pp. 1-5.
Number of full-text downloads 290

Fitz-Walter, Zachary (2010) Augmenting mobile computing with video game elements to support, motivate and engage young people in educational, real-world events. In OzCHI 2010 Conference Proceedings, ACM, Queensland University of Technology, Brisbane, Queensland.

Fitz-Walter, Zac (2010) OZCHI 2010 Doctorial Consortium application. In Viller, S & Kraal, B (Eds.) Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction, 22 - 26 November, 2010, Australia.

Fitz-Walter, Zachary & Tjondronegoro, Dian W. (2010) Simple classification of walking activities using commodity smart phones. In OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7, ACM, The University of Melbourne, Melbourne, pp. 409-412.
Number of citations in Scopus 1

Fitz-Walter, Zachary, Jones, Samuel, & Tjondronegoro, Dian W. (2008) Detecting gesture force peaks for intuitive interaction. In IE '08 Proceedings of the 5th Australasian Conference on Interactive Entertainment, ACM, Brisbane, Australia.
Number of full-text downloads 189

Conference Item

Steinberger, Fabius, Schroeter, Ronald, Lindner, Verena, Fitz-Walter, Zachary, Hall, Joshua, & Johnson, Daniel M. (2015) Zombies on the road: A holistic design approach to balancing gamification and safe driving [poster]. In 7th International Conference on Automotive User Interfaces and Interactive Vehicular Applications (AutomotiveUI), 1-3 September 2015, Nottingham, UK.
Number of full-text downloads 18

White, Angela , Hides, Leanne, Kavanagh, David, Tjondronegoro, Dian, Drennan, Judy, Koh, Desmond, et al. (2013) The next generation health intervention tool - Can smart phone applications help young people track and moderate alcohol use and potential harms? In 7th World Congress of Behavioral and Cognitive Therapies, 22-25 July 2013, Lima, Peru.

QUT Thesis

Fitz-Walter, Zachary J. (2015) Achievement unlocked: Investigating the design of effective gamification experiences for mobile applications and devices. PhD thesis, Queensland University of Technology.
Number of full-text downloads 135

This list was generated on Sat Feb 6 12:36:05 2016 AEST.