Browse By Person: Fitz-Walter, Zachary
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Number of items: 9.
Conference Paper
Foth, Marcus, Fitz-Walter, Zachary, Ti, Jimmy, Russell-Bennett, Rebekah, & Kuhn, Kerri-Ann (2012) Please take out your phones : on the spot solicitation of student feedback in class. In Farrell, Vivienne, Farrell, Graham, Chua, Caslon, Huang, Weidong, Vasa, Raj, & Woodward, Clinton (Eds.) Proceedings of the 24th Australian Computer-Human Interaction Conference (OzCHI 2012) : Integration, Interaction, Innovation, Immersion, Inclusion, Association for Computing Machinery (ACM), Melbourne, Australia, pp. 150-153.
Fitz-Walter, Zachary, Tjondronegoro, Dian W., & Wyeth, Peta (2012) Encouraging learners to drive using game elements and smartphones. In Farrell, Vivienne, Farrell, Graham, Chua, Casion, Huang, Weidong, Vasa, Raj, & Woodward, Clinton (Eds.) Proceedings of the 24th Australian Computer-Human Interaction Conference (OzCHI 2012), ACM, Swinburne University of Technology, Melbourne, VIC.
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93Fitz-Walter, Zachary, Tjondronegoro, Dian, Koh, Desmond, & Zrobok, Michael (2012) Mystery at the library : encouraging library exploration using a pervasive mobile game. In OZCHI 2012 : Integration, Interaction, Innovation, Immersion, Inclusion, 26 - 30 November, 2012, Swinburne University of Technology, Melbourne, VIC. (In Press)
Fitz-Walter, Zachary, Tjondronegoro, Dian, & Wyeth, Peta (2012) A gamified mobile application for engaging new students at university orientation. In OZCHI 2012 : Integration, Interaction, Innovation, Immersion, Inclusion, 26 - 30 November, 2012, Swinburne University of Technology, Melbourne, VIC. (In Press)
Fitz-Walter, Zachary, Tjondronegoro, Dian W., & Wyeth, Peta (2011) Orientation passport : using gamification to engage university students. In Proceedings of the 23rd Australian Computer-Human Interaction Conference, ACM, Australian National University, Canberra, ACT.
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583Fitz-Walter, Zachary & Tjondronegoro, Dian W. (2011) Exploring the opportunities and challenges of using mobile sensing for gamification and achievements. In UbiComp 11 : Proceedings of the 2011 ACM Conference on Ubiquitous Computing, ACM Press, Beijing, pp. 1-5.
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129Fitz-Walter, Zachary (2010) Augmenting mobile computing with video game elements to support, motivate and engage young people in educational, real-world events. In OzCHI 2010 Conference Proceedings, ACM, Queensland University of Technology, Brisbane, Queensland.
Fitz-Walter, Zachary & Tjondronegoro, Dian W. (2010) Simple classification of walking activities using commodity smart phones. In OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7, ACM, The University of Melbourne, Melbourne, pp. 409-412.
Fitz-Walter, Zachary, Jones, Samuel, & Tjondronegoro, Dian W. (2008) Detecting gesture force peaks for intuitive interaction. In IE '08 Proceedings of the 5th Australasian Conference on Interactive Entertainment, ACM, Brisbane, Australia.
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