Browse By Person: Gard, Stephan
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Number of items: 15.
Fussel, Tom, Beazley, Scott, Aranda-Mena, Guillermo, Chevez, Agustin, Crawford, John, Succar, Bilal, et al. (2009) National guidelines for digital modelling. Icon.Net Pty Ltd., Brisbane, QLD.
Fussel, Tom, Beazley, Scott, Aranda-Mena, Guillermo, Chevez, Agustin, Crawford, John, Succar, Bilal, et al. (2009) National guidelines for digital modelling : case studies. CRC for Construction Innovation, Brisbane, QLD.
Leavy, Brett A., Wyeld, Theodor G., Hills, James, Barker, Christopher I., & Gard, Stephan (2008) Digital songlines : digitising the arts, culture and heritage landscape of aboriginal Australia. In Kalay, Yehuda, Kvan, Thomas, & Affleck, Janice (Eds.) New Heritage New Media and Cultural Heritage. Routledge, United Kingdom, Oxon, Abingdon, pp. 294-303.
Nielsen, David, Fleming, Melanie J., Kumarasuriyar, Anoma C, & Gard, Stephan (2010) Digital design communication : measuring learner technological prowess and self-efficacy in problem resolution. In Gomez Chova, L., Marti Belenguer, D., & Candel Torres, I. (Eds.) Proceedings of INTED 2010 International Technology, Education and Development Conference, International Association of Technology, Education and Development (IATED), Hotel SH Valencia Palace, Valencia, Spain, 003595-003605.
Gard, Stephan & McAuliffe, Marisha B. (2009) Real Design of a Virtual Landscape : Designing and building a landscape in Second Life. In 2009 15th International Conference on Virtual Systems and Multimedia, Vienna University of Technology, Vienna, pp. 73-79.
Fleming, Melanie J., Gard, Stephan, Kumarasuriyar, Anoma, & Nielsen, David (2009) What are students' understandings of how digital tools contribute to learning in design disciplines? In Proceedings of the International Conference on Education, Research and Innovation, International Association of Technology, Education and Development (IATED), Convention Centre - Melia Castilla, Madrid , pp. 1-11.
Leavy, Brett A., Hills, James, Barker, Christopher I., Gard, Stephan, & Wyeld, Theodor G. (2006) Digital Songlines - Digitising the Arts, Culture and Heritage Landscape of Aboriginal Australia. In Dean, David Arnold & Champion, Erik (Eds.) New Heritage: Beyond Verisimilitude. Conference on cultural heritage and new media, March 2006, Hong Kong.
Gard, Stephan (2006) Modelling the Aboriginal rock art of Mt Moffat. In Combined 5th Trans Tasman Survey Conference and 2nd Queensland Spatial Industry Conference, 19-23 September 2006, Cairns Convention Centre, Cairns, Queensland.
Walker, Arron R., Gard, Stephan, Williamson, Brian J., & Bell, John M. (2006) A Virtual Reality Bushfire Mitigation Tool for Community Consultation. In Bushfire Conference 2006, 6-9 June 2006, Brisbane.
Gard, Stephan & Bucolo, Salvatore (2005) Capturing Australian indigenous perception of virtual landscape. In VSSM 2005 : proceedings of the eleventh International Conference on Virtual Systems and Multimedia : Virtual reality at work in the 21st century : impact on society, 3 - 7 October 2005, Belgium, Ghent.
Summerville, Jennifer A., Buys, Laurie, Ginn, Simon P., Bucolo, Sam, Walker, Arron R., Gard, Stephan, et al. (2005) Engaging people in environmentally sustainable behaviours using interactive Virtual Reality: a conceptual framework. In Social Change in the 21st Century Conference, 28 October 2005, QUT Carseldine, Brisbane.
Saghafi , Mahmoud Reza, Gard, Stephan, Franz, Jill M., Crowther, Philip, Sanders, Paul S., & Santo, Yasuhiro (2012) Bending and blurring blended learning boundaries [Extended Abstract]. In Joosten, Tanya (Ed.) 9th Annual SLOAN Consortium (SLOAN-C) Blended Learning and Conference Workshop, 23-24 April 2012, Hyatt Regency, Milwaukee.
Walker, Arron R., Gard, Stephan, Bell, John M., & Williamson, Brian J. (2006) Virtual Reality Bushfire Mitigation Tool.
Walker, Arron R., Gard, Stephan, Barnett, Karen R., & Bell, Lorraine M. (2006) Virtual Reality Government Energy Management Strategy Survey Tool. PC Based Software (Virtual Reality Simulation Program). (Unpublished)
Walker, Arron R., Gard, Stephan, & Bucolo, Sam (2004) Virtual Reality Urban Planning Simulation Tool (Version 2).